Author Topic: The name game :: Object Snaps  (Read 7094 times)

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Bryco

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Re: The name game :: Object Snaps
« Reply #15 on: May 03, 2006, 02:17:35 PM »
F3 also turns off snaps

Bryco

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Re: The name game :: Object Snaps
« Reply #16 on: May 03, 2006, 02:20:04 PM »
Typing End  on the command line during a command will give you an end snap

VerticalMojo

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Re: The name game :: Object Snaps
« Reply #17 on: May 03, 2006, 02:35:06 PM »
Typing OS in the command line will pop up your osnap settings....

*cool game by the way. Learning at the same time.....

Jeff_M

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Re: The name game :: Object Snaps
« Reply #18 on: May 03, 2006, 02:57:31 PM »
To toggle OSNAPS on/off, as the F3 key does, in your program instead of saving/restoring the original value to/from 0:
Code: [Select]
(if (= 16384 (logand (getvar "osmode") 16384))
  (setvar "osmode" (- (getvar "osmode") 16384))
  (setvar "osmode" (+ (getvar "osmode") 16384))
  )

Bryco

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Re: The name game :: Object Snaps
« Reply #19 on: May 03, 2006, 03:10:23 PM »
Since nearest and perpendicular are dangerous snaps, I've set up F4 to be nearest, F5 to be perpendicular and kept on going. It doesn't take long to get used to  and surprisingly enough I use F6 "Cen" more than any other.
It's just safer to be in control of which snap I am using.

Sdoman

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Re: The name game :: Object Snaps
« Reply #20 on: May 03, 2006, 03:20:45 PM »
Back in the old days, when you accidentally typed "END" for a osnap when a command wasn't active, the next thing you'd see is a black DOS screen because AutoCAD ENDED!

Birdy

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Re: The name game :: Object Snaps
« Reply #21 on: May 03, 2006, 05:13:07 PM »
PJD: His shirt is covered with 'em! :)

SDETERS

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Re: The name game :: Object Snaps
« Reply #22 on: May 03, 2006, 05:42:48 PM »
Typing in Mbuttonpan and setting it to 0 will give you osnap commands when One clicks the middle mouse button!

CADaver

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Re: The name game :: Object Snaps
« Reply #23 on: May 03, 2006, 06:03:06 PM »
using running osnaps over large xrefs can tax less powerful systems to failure.

Lin-Z

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Re: The name game :: Object Snaps
« Reply #24 on: May 03, 2006, 06:33:21 PM »
in 2007 you have to have OSNAPs turned on to snap to attached DWF's

Bryco

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Re: The name game :: Object Snaps
« Reply #25 on: May 03, 2006, 10:14:04 PM »
Aperture controls the size of the object snap box, like saying how strong you want the magnet. To see this in action type aperture-> 50 then type APBOX and set it to 1. Cool? Yeah but it gets annoying.

Keith™

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Re: The name game :: Object Snaps
« Reply #26 on: May 03, 2006, 10:16:53 PM »
ObjectARX allows you to program custom osnaps according to your own needs (see my previous QuarterSnap project)
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Kerry

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Re: The name game :: Object Snaps
« Reply #27 on: May 03, 2006, 10:21:50 PM »
The PURPOSE of Osnaps is to assist with the positional relationships between drawing elements
kdub, kdub_nz in other timelines.
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Keith™

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Re: The name game :: Object Snaps
« Reply #28 on: May 03, 2006, 10:26:58 PM »
Osnap (snapping to a point in relation to an object) is decidedly different from Snap (snapping to a point in relation to a drawing grid)
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Sdoman

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Re: The name game :: Object Snaps
« Reply #29 on: May 03, 2006, 10:33:56 PM »
You can use direct distance and Osnaps to get an angle or direction.  Say for example you have a line drawn at some uncommon angle.  And you have some stuff you want to stretch along that angle.  Start the stretch command, select your stuff, hit enter, pick a basepoint somewhere on the angled line using NEAr or ENDPoint, then use NEAr and drag your cursor over the line in the direction you want, and type the distance.   As long as AutoCAD can find something to snap too, it will work, even if the snap too point is off screen.  This is especially useful when working in 3D.