Author Topic: Rotating your views?  (Read 6039 times)

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Mark

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Rotating your views?
« on: August 19, 2008, 08:58:03 AM »
What do you use to rotate your view ports?

I like to use MVSETUP -> Align -> Rotate
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Rob...

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Re: Rotating your views?
« Reply #1 on: August 19, 2008, 09:00:16 AM »
What do you use to rotate your view ports?

I like to use MVSETUP -> Align -> Rotate


Same here. I have seen people tilt there heads but I don't recommend that method.
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jonesy

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Re: Rotating your views?
« Reply #2 on: August 19, 2008, 09:01:46 AM »
mine varies.
Sometimes I use the orbit, sometimes a new ucs, or dview (twist)...
occasionally I'll use mvsetup
Thanks for explaining the word "many" to me, it means a lot.

jnieman

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Re: Rotating your views?
« Reply #3 on: August 19, 2008, 09:06:38 AM »
you just rotate the geometry to suit, right?















ok but seriously, I just change the UCS all the time, every time.  It's second nature to me but some here have trouble with it, so I set them on using DView>Twist and he got it decently well.

Swift

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Re: Rotating your views?
« Reply #4 on: August 19, 2008, 09:13:18 AM »

you just rotate the geometry to suit, right?

Thats it and don't forget to scale it to set your zoom

Hedgehog

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Re: Rotating your views?
« Reply #5 on: August 19, 2008, 09:35:41 AM »

you just rotate the geometry to suit, right?

Thats it and don't forget to scale it to set your zoom
... & erase/trim off all the stuff you don't want to see  :wink:

jnieman

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Re: Rotating your views?
« Reply #6 on: August 19, 2008, 09:54:26 AM »
(every single thing y'all just mentioned is how my last employer had us doing stuff)


Sorry for the thread-jack Mark. :oops:

Bryco

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Re: Rotating your views?
« Reply #7 on: August 19, 2008, 10:10:09 AM »
mvsetup looks a bit clunky
Express->Layout tools -> Alignspace seems more intuitive

Swift

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Re: Rotating your views?
« Reply #8 on: August 19, 2008, 10:11:41 AM »
Command: dview
Select objects or <use DVIEWBLOCK>: all 3 found
2 were not in current space.

Select objects or <use DVIEWBLOCK>:
Enter option
[CAmera/TArget/Distance/POints/PAn/Zoom/TWist/CLip/Hide/Off/Undo]: tw
Specify view twist angle <0.00>:
Enter option
[CAmera/TArget/Distance/POints/PAn/Zoom/TWist/CLip/Hide/Off/Undo]:
Regenerating model.

Gliderider

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Re: Rotating your views?
« Reply #9 on: August 19, 2008, 10:24:40 AM »
Usually...  UCS > OBject > Plan > Zoom > Center > 1/nXP

sinc

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Re: Rotating your views?
« Reply #10 on: August 19, 2008, 10:50:36 AM »
With Civil work (LDT or C3D), a UCS is a big no-no.

The majority of our work is done with North=Up.

But for those cases where North=Up doesn't work, I sometimes use ALIGNSPACE.  Most of the time, though, I simply use DView TWist and key in the twist manually in modelspace.  All new paperspace viewports then automatically match modelspace as they are created (unless there is already a paperspace viewport in the layout, in which case the new viewport twist matches the existing viewport twist).

deegeecees

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Re: Rotating your views?
« Reply #11 on: August 19, 2008, 10:57:53 AM »
I rely heavily on 3dOrbit, and the Views toolbar (Front/Back/SW etc.). I used to use Dview until 3dOrbit was introduced.

jonesy

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Re: Rotating your views?
« Reply #12 on: August 19, 2008, 12:14:59 PM »
I rely heavily on 3dOrbit, and the Views toolbar (Front/Back/SW etc.). I used to use Dview until 3dOrbit was introduced.
That was my way too, but we went thru a spate of crashes when we did that, so I'm a little reluctant to rely on orbit as much as I used to.
Thanks for explaining the word "many" to me, it means a lot.

Birdy

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Re: Rotating your views?
« Reply #13 on: August 19, 2008, 12:19:30 PM »
What do you use to rotate your view ports?

I like to use MVSETUP -> Align -> Rotate

Likewise
MVSETUP (aka: RV)

t-bear

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Re: Rotating your views?
« Reply #14 on: August 20, 2008, 02:25:08 PM »
I rely heavily on 3dOrbit, and the Views toolbar (Front/Back/SW etc.). I used to use Dview until 3dOrbit was introduced.

Use this all the time for anything other than "standard" views........"View" toolbar gets a lot of work here.