I’ve always been a big fan of rendering. I used to do a bit of full color rendering back in the 3ds Max R3 era – not so much anymore. Mostly line work (or programming) these days.
In addition to the raster oriented full colors renderings, I also a fan of 2d vector rendering. The look and performance of such renderings are compelling. The crisp details, the scalability – I’ve always felt there was a place for them in the CAD world.
Over the past 15 years or so (not very speedy, but I am tenacious), I’ve given the process some attention. Here is a demo of the current state of the effort. Still a long way to go – lots of tweaks, optimization, and UI work remain.
As can be seen in the screencast, I’m concentrating on B&W. That has the most applicability in my workflow. I suppose, though, that color could be beneficial and may be something I devote more time to in the future.
The computational process used certainly favors the parallel nature of outdoor lighting. As a matter of fact, diffuse and multi point lighting may be intractable.
Even with the limited light source, these renderings do require serious processing – hence the simplicity of the scene. I’ll post more complex renders as they become available.
https://knowledge.autodesk.com/community/screencast/09614848-7e64-4fa8-b6fd-f3428f7a89ee