Could we then convert these boxes into wipeouts, and then do some fancy draw-ordering to stack the wipeout on bottom and the text entity on top?
This would in effect be a 1-click wipeout box for text entities which I for one would be really happy to play with.
I suppose since the given code draws the rectangs around each entity, perhaps I could be successful in coding the logic necessary to change the rectangles into wipeouts....and then apply the draw order settings once the wipeouts are correctly in place.