Author Topic: Straight Skeletons for Roofs  (Read 17697 times)

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Spike Wilbury

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Re: Straight Skeletons for Roofs
« Reply #60 on: July 20, 2008, 01:04:55 PM »
I've got basic shapes down, but it craps out on complex ones.

Do not think that AutoLisp it is a good choice for this, but many times I have been wrong.

Quote
How are you determining your intersections and the resulting lines?

Most of what I implemented here it is part of my own geometry classes done in C++/ARX, not exposed to the public.

There are so many pseudo codes or algorithms, out there, the one posted in a URL link previously here it is a good start.
http://www.cgal.org/Manual/3.2/doc_html/cgal_manual/Straight_skeleton_2/Chapter_main.html


Have fun.
LE!
« Last Edit: July 21, 2008, 09:34:29 AM by Luis E. »

Spike Wilbury

  • Guest
Re: Straight Skeletons for Roofs
« Reply #61 on: July 24, 2008, 12:16:03 AM »
... it just needs some minor corrections :)

Here is another correction, but still needs more debugging....

CAB

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  • Posts: 10395
Re: Straight Skeletons for Roofs
« Reply #62 on: July 24, 2008, 08:00:15 AM »
That's quite good Luis.
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