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( C3D ) CGang command output
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Topic: ( C3D ) CGang command output (Read 3286 times)
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Mark
Custom Title
Seagull
Posts: 28762
( C3D ) CGang command output
«
on:
September 29, 2005, 11:58:28 AM »
Looks like it may be a bug!!
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Bob Wahr
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Re: ( C3D ) CGang command output
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Reply #1 on:
September 29, 2005, 02:54:07 PM »
I had images of bands of Gangsta C Programmers running around.
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Jeff_M
King Gator
Posts: 4094
C3D user & customizer
Re: ( C3D ) CGang command output
«
Reply #2 on:
September 29, 2005, 03:44:34 PM »
Interesting, Mark! It appears that the CGang function uses the direction the lines were drawn, which is not how this command has functioned in LDD.
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Mark
Custom Title
Seagull
Posts: 28762
Re: ( C3D ) CGang command output
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Reply #3 on:
September 29, 2005, 03:49:25 PM »
The strangest part though is if you move the two lines and run 'cgang' again you get the desired results.
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Jeff_M
King Gator
Posts: 4094
C3D user & customizer
Re: ( C3D ) CGang command output
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Reply #4 on:
September 29, 2005, 04:03:11 PM »
Well,
sometimes
moving them it works. I just tried this with 4 seperate sets of lines. Moving them gave the desired results on 3 sets, but no amount of moving the 4th set gave the correct result. What da ......
I just posted this to the Civil3D newsgroup......let's see what others have to say about this....
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( C3D ) CGang command output