Author Topic: ( C3D ) CGang command output  (Read 3285 times)

0 Members and 1 Guest are viewing this topic.

Mark

  • Custom Title
  • Seagull
  • Posts: 28762
( C3D ) CGang command output
« on: September 29, 2005, 11:58:28 AM »
Looks like it may be a bug!!

TheSwamp.org  (serving the CAD community since 2003)

Bob Wahr

  • Guest
Re: ( C3D ) CGang command output
« Reply #1 on: September 29, 2005, 02:54:07 PM »
I had images of bands of Gangsta C Programmers running around.

Jeff_M

  • King Gator
  • Posts: 4094
  • C3D user & customizer
Re: ( C3D ) CGang command output
« Reply #2 on: September 29, 2005, 03:44:34 PM »
Interesting, Mark! It appears that the CGang function uses the direction the lines were drawn, which is not how this command has functioned in LDD.

Mark

  • Custom Title
  • Seagull
  • Posts: 28762
Re: ( C3D ) CGang command output
« Reply #3 on: September 29, 2005, 03:49:25 PM »
The strangest part though is if you move the two lines and run 'cgang' again you get the desired results.  :roll:
TheSwamp.org  (serving the CAD community since 2003)

Jeff_M

  • King Gator
  • Posts: 4094
  • C3D user & customizer
Re: ( C3D ) CGang command output
« Reply #4 on: September 29, 2005, 04:03:11 PM »
Well, sometimes moving them it works. I just tried this with 4 seperate sets of lines. Moving them gave the desired results on 3 sets, but no amount of moving the 4th set gave the correct result. What da ......  :?
I just posted this to the Civil3D newsgroup......let's see what others have to say about this....