Author Topic: Dynamic Block similar to XClip?  (Read 8379 times)

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MSTG007

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Dynamic Block similar to XClip?
« on: November 14, 2017, 12:05:40 PM »
I hope this screen shot can make some sense? I did not know if it was possible.
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mjfarrell

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Re: Dynamic Block similar to XClip?
« Reply #1 on: November 14, 2017, 12:09:28 PM »
Is this a statement, a question or a demonstration?

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MSTG007

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Re: Dynamic Block similar to XClip?
« Reply #2 on: November 14, 2017, 12:11:07 PM »
This is me trying to ask how to do to this. I figured photos are better than words in the case.
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mjfarrell

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Re: Dynamic Block similar to XClip?
« Reply #3 on: November 14, 2017, 12:13:42 PM »
I believe what they have done, or are doing is performing an XCLIP on a dynamic block....
pretty sure it is not done with a dynamic block acting on its own member elements.
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ronjonp

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Re: Dynamic Block similar to XClip?
« Reply #4 on: November 14, 2017, 12:19:10 PM »
I don't think it can be done ( not 100% sure .. but I don't know how to do it ).

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MSTG007

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Re: Dynamic Block similar to XClip?
« Reply #5 on: November 14, 2017, 12:20:56 PM »
It does make sense what I am asking?
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ronjonp

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Re: Dynamic Block similar to XClip?
« Reply #6 on: November 14, 2017, 12:25:23 PM »
It does make sense what I am asking?
Yes. You have a group of cars that are being arrayed, but you want to have the capability to stop that array at any car. I'd use xclip too .. or have multiple blocks ( or visibilty states ) with different numbers of cars in the array to fit in spaces needed.

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MSTG007

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Re: Dynamic Block similar to XClip?
« Reply #7 on: November 14, 2017, 12:30:06 PM »
I think that is the answer I will have to run with. As they say dream big or ------- lol. Thank you guys for your inputs.
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chauhuh

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Re: Dynamic Block similar to XClip?
« Reply #8 on: December 11, 2017, 06:28:21 PM »
You can sorta do it. See test block.

I would never use this in production though...

steve.carson

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Re: Dynamic Block similar to XClip?
« Reply #9 on: December 12, 2017, 11:11:32 AM »
Here how I would do it. You have 6 different cars, so the array action arrays those cars, then I put in 6 visibility states to fine tune how many extra are shown on the end.

The way it's really working is if the visibility state is set to 1 extra car, it's actually arraying 7 cars, but the first one is overlapped with the 7th. If it's set to 2 extra cars, it's arraying 8 and the first 2 are overlapping, and so on. So the selection set for the array action actually contains 11 cars, and the order of the last 5 cars has to match the first 5.

Let me know if that doesn't make sense.

MSTG007

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Re: Dynamic Block similar to XClip?
« Reply #10 on: December 12, 2017, 11:28:27 AM »
That makes some sense. Great concept on how to do this. I think that will work. Thank you for digging around at this.
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MMccall402

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Re: Dynamic Block similar to XClip?
« Reply #11 on: December 26, 2017, 02:26:54 PM »
6 Linear parameters with array actions, one for each car. Align them so all 6 grips coincide. Stagger the start of each parameter to match that car's placement in order.  Set the array actions column distance the same for each one.

You end up with 6 array actions operated by one grip. Each array will reach its repeat distance incrementally.