Author Topic: Civil3D - Editing Cogo Elevations  (Read 13114 times)

0 Members and 1 Guest are viewing this topic.

mjfarrell

  • Seagull
  • Posts: 14444
  • Every Student their own Lesson
Re: Civil3D - Editing Cogo Elevations
« Reply #15 on: August 06, 2014, 10:06:19 AM »
Ok. I can see that. So if a building changes with parking. I would update the 2d first. then in the 3d, do a ncopy then convert polyline to feature line and off you go. Makes sense to me.
NO, you do not do an NCOPY....either edit existing feature lines if it is a simple change OR
use the [XREF] option when you use create feature line from object command.


Command: _AeccCreateFeatureLines
Select lines, arcs, polylines or 3d polylines to convert to feature lines or [Xref]: *Cancel*


This option is available during many C3D commands. 
Be your Best


Michael Farrell
http://primeservicesglobal.com/

BlackBox

  • King Gator
  • Posts: 3770
Re: Civil3D - Editing Cogo Elevations
« Reply #16 on: August 06, 2014, 10:10:42 AM »
... Tone it down a bit, yelly spice.  :-)
"How we think determines what we do, and what we do determines what we get."

MSTG007

  • Gator
  • Posts: 2601
  • I can't remeber what I already asked! I need help!
Re: Civil3D - Editing Cogo Elevations
« Reply #17 on: August 06, 2014, 10:16:38 AM »
That's why I do ask the questions. Sometimes its the only way to get it in my head lol  :uglystupid2:
Civil3D 2020

mjfarrell

  • Seagull
  • Posts: 14444
  • Every Student their own Lesson
Re: Civil3D - Editing Cogo Elevations
« Reply #18 on: August 06, 2014, 10:18:00 AM »
... Tone it down a bit, yelly spice.  :-)
That's my outside voice.


Or the one I use when I speak   S      L       O        W      E      R    but louder than normal to non-English speakers
hoping that being louder and  S    L   O    W    E    R    will somehow help them comprehend words they have never heard before.
Be your Best


Michael Farrell
http://primeservicesglobal.com/

BlackBox

  • King Gator
  • Posts: 3770
Re: Civil3D - Editing Cogo Elevations
« Reply #19 on: August 06, 2014, 10:26:05 AM »
... Tone it down a bit, yelly spice.  :-)
That's my outside voice.


Or the one I use when I speak   S      L       O        W      E      R    but louder than normal to non-English speakers
hoping that being louder and  S    L   O    W    E    R    will somehow help them comprehend words they have never heard before.

Perhaps you have experience interacting with this OP that I do not, however, I see no reason for such... Just speak normally (and provide links?)... They'll learn just fine.
"How we think determines what we do, and what we do determines what we get."

mjfarrell

  • Seagull
  • Posts: 14444
  • Every Student their own Lesson
Re: Civil3D - Editing Cogo Elevations
« Reply #20 on: August 06, 2014, 10:30:53 AM »
... Tone it down a bit, yelly spice.  :-)
That's my outside voice.


Or the one I use when I speak   S      L       O        W      E      R    but louder than normal to non-English speakers
hoping that being louder and  S    L   O    W    E    R    will somehow help them comprehend words they have never heard before.

Perhaps you have experience interacting with this OP that I do not, however, I see no reason for such... Just speak normally (and provide links?)... They'll learn just fine.
the above was a small attempt at humour ...

although in the case of the original bold text - as they have most likely seen this particular command line prompt at least 6 times, yet missed the [XREF] option; I felt it was required to use BOLD text to better illuminate the point.

Be your Best


Michael Farrell
http://primeservicesglobal.com/

MSTG007

  • Gator
  • Posts: 2601
  • I can't remeber what I already asked! I need help!
Re: Civil3D - Editing Cogo Elevations
« Reply #21 on: August 06, 2014, 10:32:04 AM »
Hes kinda right. I never did really see that option.
Civil3D 2020

BlackBox

  • King Gator
  • Posts: 3770
Re: Civil3D - Editing Cogo Elevations
« Reply #22 on: August 06, 2014, 11:11:11 AM »
the above was a small attempt at humour ...

although in the case of the original bold text - as they have most likely seen this particular command line prompt at least 6 times, yet missed the [XREF] option; I felt it was required to use BOLD text to better illuminate the point.

No worries; sometimes you get on a roll, despite offering useful information (I too overlooked the XREF option). That's all.

I'll go back to the peanut gallery.  :-)
"How we think determines what we do, and what we do determines what we get."

mjfarrell

  • Seagull
  • Posts: 14444
  • Every Student their own Lesson
Re: Civil3D - Editing Cogo Elevations
« Reply #23 on: August 06, 2014, 11:16:37 AM »
hmmm,   perhaps the focus should be on content rather than the delivery, the truck, or the driver



don't shoot the messenger, or blow up the delivery wagon, nor the roadway he drives upon

or to borrow a phrase 'this bolds for you'    :wink:
Be your Best


Michael Farrell
http://primeservicesglobal.com/

BlackBox

  • King Gator
  • Posts: 3770
Re: Civil3D - Editing Cogo Elevations
« Reply #24 on: August 06, 2014, 11:24:41 AM »
hmmm,   perhaps the focus should be on content rather than the delivery, the truck, or the driver



don't shoot the messenger, or blow up the delivery wagon, nor the roadway he drives upon

or to borrow a phrase 'this bolds for you'    :wink:

Perhaps there are clients out there that will settle for content, and content alone, professor.  :-)

Cheers
"How we think determines what we do, and what we do determines what we get."

mjfarrell

  • Seagull
  • Posts: 14444
  • Every Student their own Lesson
Re: Civil3D - Editing Cogo Elevations
« Reply #25 on: August 06, 2014, 11:32:11 AM »
hmmm,   perhaps the focus should be on content rather than the delivery, the truck, or the driver



don't shoot the messenger, or blow up the delivery wagon, nor the roadway he drives upon

or to borrow a phrase 'this bolds for you'    :wink:

Perhaps there are clients out there that will settle for content, and content alone, professor.  :-)

Cheers
there are...

Be your Best


Michael Farrell
http://primeservicesglobal.com/

BlackBox

  • King Gator
  • Posts: 3770
Re: Civil3D - Editing Cogo Elevations
« Reply #26 on: August 07, 2014, 11:52:35 AM »
hmmm,   perhaps the focus should be on content rather than the delivery, the truck, or the driver



don't shoot the messenger, or blow up the delivery wagon, nor the roadway he drives upon

or to borrow a phrase 'this bolds for you'    :wink:

Perhaps there are clients out there that will settle for content, and content alone, professor.  :-)

Cheers

there are...

... Here's to those tired of settling, becoming your new clients.



Be your best. ;o)


"How we think determines what we do, and what we do determines what we get."