I have a DrawableOverrule acting on an entity to change the way it is being drawn. I would like to be able to force the entity to redraw and re-evaluate the DrawableOverrule code. The only way I can find to do this is to call Editor.Regen, but I would like to do this to individual entities instead. I have tried calling Entity.Draw, but it does not fire the Overrule code.
How do I force a single object to regen?