You can, meaning you have the ability to, draw "contours" and assign them to a surface as breaklines, however, in a way that defeats the purpose of building a model and would be considered "backwards modeling" so to speak. A 3D model is built so you can extract information and data from it. Build a model correctly as proposed by Sinc and Mike and then it will generate the contours for you.
The only time I use contours is when it's all I have to use or like Sinc said, when you get the jagged contouring. Then I might add a fake contour as a breakline to smooth it out. Otherwise, it's best to use the grading features, corridors, points, etc. to build your model(s).