Author Topic: 3d contours polyline -> 3d surface lisp ?  (Read 5326 times)

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dussla

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3d contours polyline -> 3d surface lisp ?
« on: January 05, 2008, 02:55:38 AM »
if you see attached file  you can see complex contours polyline
my clinet want  3d terrain surface  .  so i have to  make  3d surface
but lines is very complex
how can i make   a surface  from lines  at once ?

help  me ~
thank you good answer always ~

Swift

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Re: 3d contours polyline -> 3d surface lisp ?
« Reply #1 on: January 05, 2008, 10:24:53 AM »
Couple of questions.

Is this all you have to work with?
What will the surface be used for?
Does it have to be perfect?

dussla

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Re: 3d contours polyline -> 3d surface lisp ?
« Reply #2 on: January 05, 2008, 10:40:03 AM »

Couple of questions.

Is this all you have to work with?
What will the surface be used for?
Does it have to be perfect?

if i make  surface  , i have to  make  road  and other obeject .....
my client want to simulate  bird'e eye view ~
as possible as  , perpect model ~
sorry for my poor english , i am foreginer ~
pls , understad me

mjfarrell

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Re: 3d contours polyline -> 3d surface lisp ?
« Reply #3 on: January 05, 2008, 11:26:38 AM »
like this?

sure its possible, what application are you using?  This is quite easy with Civil 3D, not so much using regualr autocad.
Be your Best


Michael Farrell
http://primeservicesglobal.com/

dussla

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Re: 3d contours polyline -> 3d surface lisp ?
« Reply #4 on: January 05, 2008, 10:18:49 PM »
like this?

sure its possible, what application are you using?  This is quite easy with Civil 3D, not so much using regualr autocad.
yes perpect work ~
i use acad 2004.
is  civil3d   difficult app ?
can i put  roads.  park  and other object  based with slope ?
and  can i make  with fast way at one time ?

dfarris75

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Re: 3d contours polyline -> 3d surface lisp ?
« Reply #5 on: January 06, 2008, 04:25:04 PM »
Civil 3D is not all that difficult to use once you are familiar with it. It can take a little time to get used to it though.

Surely you can build a terrain surface using regular AutoCAD though. I don't know how as I use Civil 3D and never learned much 3D in regular AutoCAD.

It's Alive!

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Re: 3d contours polyline -> 3d surface lisp ?
« Reply #6 on: January 06, 2008, 09:59:57 PM »
This was done in AutoCAD and ARX, but I think my ARX needs work.  :laugh:
You might also try this http://www.theswamp.org/index.php?topic=18631.0
« Last Edit: January 07, 2008, 08:03:32 AM by Daniel »

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Re: 3d contours polyline -> 3d surface lisp ?
« Reply #7 on: January 07, 2008, 08:06:30 AM »
Try this, the command is TriangulateLwPline then select the LwPolyLines, it should build 3dfaces at each grip point in the LwPolylines.
When I get a chance I’ll see if I can build the OpenCivilPackage for 2004-2006, I have attached and app for 04-06 an 07-08


dfarris75

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Re: 3d contours polyline -> 3d surface lisp ?
« Reply #8 on: January 07, 2008, 08:56:22 AM »
OpenCivilPackage? Are we to understand someone is undertaking an open source civil package?

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Re: 3d contours polyline -> 3d surface lisp ?
« Reply #9 on: January 07, 2008, 10:32:39 AM »
Luis was working on the package here , I am not sure how far he got

Swift

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Re: 3d contours polyline -> 3d surface lisp ?
« Reply #10 on: January 07, 2008, 10:58:27 AM »
You need to realize though that 'popping' those contours doesn't yield a guaranteed correct surface. Expect errors.

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Re: 3d contours polyline -> 3d surface lisp ?
« Reply #11 on: January 07, 2008, 11:28:24 AM »
You need to realize though that 'popping' those contours doesn't yield a guaranteed correct surface. Expect errors.

You’re probably right, What would be the correct method ?  :mrgreen:

Swift

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Re: 3d contours polyline -> 3d surface lisp ?
« Reply #12 on: January 07, 2008, 01:28:31 PM »
You need to realize though that 'popping' those contours doesn't yield a guaranteed correct surface. Expect errors.

You’re probably right, What would be the correct method ?  :mrgreen:

That is a question with a very complicated answer.

At the very least you must treat the contour lines as break lines, no triangles crossing them. Secondly, you need to prevent triangles from having the same elevation on each vertex, unless of course they lie on the peaks... It's a trick answer

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Re: 3d contours polyline -> 3d surface lisp ?
« Reply #13 on: January 08, 2008, 06:13:30 AM »
You need to realize though that 'popping' those contours doesn't yield a guaranteed correct surface. Expect errors.

You’re probably right, What would be the correct method ?  :mrgreen:

That is a question with a very complicated answer.

At the very least you must treat the contour lines as break lines, no triangles crossing them. Secondly, you need to prevent triangles from having the same elevation on each vertex, unless of course they lie on the peaks... It's a trick answer

Wow! Thanks for the heads up, seems I better quit while I am behind   :ugly:

Swift

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Re: 3d contours polyline -> 3d surface lisp ?
« Reply #14 on: January 08, 2008, 01:00:39 PM »
Wow! Thanks for the heads up, seems I better quit while I am behind   :ugly:

I've been posting along these lines at www.model-this.com . These things are case specific.