Author Topic: (C3d 08) Rotate Points  (Read 2188 times)

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DanB

  • Bull Frog
  • Posts: 367
(C3d 08) Rotate Points
« on: September 28, 2007, 09:48:45 AM »
Has anyone found a way (LISP or other?) to automate point rotations (actually just the labels)? This is scrictly for display purposes of having a cluster of point labels overlapping and not legible. I have some code that Jeff M developed that worked in 2007 but is a no go for '08.

mjfarrell

  • Seagull
  • Posts: 14444
  • Every Student their own Lesson
Re: (C3d 08) Rotate Points
« Reply #1 on: September 28, 2007, 11:05:50 AM »
my guess is that you might want to set up some style, and then grab the offending points and slam then into a unique group with this other style assigned
Be your Best


Michael Farrell
http://primeservicesglobal.com/

Jeff_M

  • King Gator
  • Posts: 4095
  • C3D user & customizer
Re: (C3d 08) Rotate Points
« Reply #2 on: September 28, 2007, 11:10:51 AM »
Dan,
Grab SincPacC3D from HERE It has an updated RotPts for use in 2008 plus a ton of other helpful utilities.

DanB

  • Bull Frog
  • Posts: 367
Re: (C3d 08) Rotate Points
« Reply #3 on: September 28, 2007, 11:23:29 AM »
Thanks, downloading/installing now.  :-)

Jeff_M

  • King Gator
  • Posts: 4095
  • C3D user & customizer
Re: (C3d 08) Rotate Points
« Reply #4 on: September 28, 2007, 11:46:48 AM »
You're welcome. I should note that the RotPts really isn't needed any longer since you can set the rotation angle under the Point Properties in 2008.