i spent some time the other day trying to gain a bit more knowledge about transform matrix. i didn't came to any solid conclusion before i had to work on something else. here is my question: within the current drawing, if you nentsel an entity from xref or nested xref (the entity itself might be nested in a block too), you can get a matrix. if you use objectdbx to open the xref and copy that entity into the current drawing. can you use that matrix to transform the copied entity so that it will be identical (same position, same size, same rotation, etc.) to the original nested entity?
i'll continue my digging on this subject, but figured someone here probably has done homework on this. thanks for your input.