TheSwamp

CAD Forums => Vertically Challenged => Land Lubber / Geographically Positioned => Topic started by: Mark on September 14, 2007, 02:53:48 PM

Title: Tutorial Ideas
Post by: Mark on September 14, 2007, 02:53:48 PM
What part of C3D would you like to see a video tutorial on?
Title: Re: Tutorial Ideas
Post by: Mark on September 14, 2007, 02:56:14 PM
I would like to see one on cut & fill with two surfaces. I've never worked with two surfaces ( existing & proposed ) so I'd like to see what you can do with them as in cut & fill.
Title: Re: Tutorial Ideas
Post by: Guest on September 14, 2007, 03:16:29 PM
I would like to see one on cut & fill with two surfaces. I've never worked with two surfaces ( existing & proposed ) so I'd like to see what you can do with them as in cut & fill.

I would LOVE to see that.  We do that all the time here, and since I'm just getting into C3D, the timing is perfect.  Can you show the different depths of cut in different colors like you can in Land Desktop?  We do a lot of that for presentations.
Title: Re: Tutorial Ideas
Post by: dfarris75 on September 14, 2007, 04:06:57 PM
• Structures and Piping
• Efficient use of C3D (aka Best Practices > process) for commercial, roadway, and sub-d's
Title: Re: Tutorial Ideas
Post by: jpostlewait on September 14, 2007, 07:24:34 PM
• Structures and Piping
• Efficient use of C3D (aka Best Practices > process) for commercial, roadway, and sub-d's


Topic one takes a day as long as you don't talk about part-builder.
Topic two is impossible. By that I mean It truly is a moving target. Best practice varies according to user ability and which SP you are on and a lot of other things.

Spell checker suggested replacement for Part-builder was parboiled. :lol:
Title: Re: Tutorial Ideas
Post by: Dinosaur on September 14, 2007, 08:41:34 PM
I don't know about that John.

Perhaps "best practices" would be a tad ambitious if not pretentious, but outlining a good efficient work flow for those three project types might be a possibility.  After three years, My shop still has not established an efficient work flow and it has become a major obstacle.

I've been spending more of the last year doing sanitary and storm sewer than anything else and they are not that bad.  Sanitary is almost a cake after you <establish> a couple of your standard parts and you start letting your labels do the kitty litter trick on the rough edges.  Storm is a still only about 80% with some notable problems I have been ranting about lately.  I don't think I can get a finished design document out for them yet, but I can get close enough to make it worth the effort.  For both you still have to inflate the carp out of your label library to keep the reviewers happy.  I am not going to admit to anybody how I am doing the water drawings but it IS using Civil 3D and it is at least adequate.

OK, part-builder is a boogey man if you insist, but it is not the same nightmare it was in 2006 when it was still undocumented and the wrong click would instantly hose your install.  I was finally driven to hold my nose and enter P-B to change the wall and floor thickness choices for my structures and after about 3 times of losing my nerve I saved the changes and it actually worked without any consequences.  Most of the time I can avoid going in there by making my labels lie.

-EDIT-

I forgot to make some suggestions . . . I really need some help mastering MAP so all the great tools there get dusted off and used first instead of when I remember they are there.  I can do an acceptable query, but topologies and cleanup are things I don't know well enough to remember they are an option.
Title: Re: Tutorial Ideas
Post by: TR on September 14, 2007, 11:54:12 PM
FYI, A good place to host (and possibly peruse) some tutorials would be http://showmedo.com/
Title: Re: Tutorial Ideas
Post by: dfarris75 on September 17, 2007, 01:07:13 PM
I guess when it comes down to it a video tut on the "best practices" wouldn't really be necessary. A good outline showing the process using C3D in a text doc would be sufficient.
Title: Re: Tutorial Ideas
Post by: Dinosaur on September 18, 2007, 07:23:54 PM
I added these to the wrong thread when I was awake too late:

some other suggestions . . .
Civil 3D has created a layer netherworld with layers embedded into styles for objects that have their own layer all of which can be set in several different places and the whole thing can take a tumble by using a label or object style borrowed from a drawing dating prior to the latest template generation or worse yet having layer zero specified at some unexpected point.  Too many engineers and techs have become spoiled by the express tools layer manipulation tools and far too often these tools (and even standard layer manipulation) wreck absolute havoc in a Civil 3D drawing.  The key to the whole thing seems to reside in the object layer name settings as this is the very thing that has caused most of the problems.  Is there some way to get past these layer problems and allow the shortcuts many have come to rely on.

An optional direction is to trash the idea of controlling visibility and line weights with layers completely by using visibility states and settings within the style display dialog.  I am still thinking that this is the best long term solution especially with the 2008 addition of changing several properties within different viewports of the same drawing.  Is there a way to explain how to set up Civil 3D to work in this way?

One thing that has haunted me from the very first and has complete escaped the grasp of anyone I have worked with . . . I am seeing an absolute flood of styles and am at a loss for a good naming convention for them.  Most of the new ones are being created on the fly and by the time I have determined they perform to expectation, I have gone on to a new problem and at the end of the day find myself with a bunch of "copies of ..." or "child of ..." or "copy of child of copy of ... (3)" and so on . . .  Is there any way to just make it stop and be a good descriptive name?  More important is there a way to get rid of the ones that have been improved upon so they do not clog up the template and be used inadvertently in new projects?
Title: Re: Tutorial Ideas
Post by: jpostlewait on September 18, 2007, 08:54:06 PM
Styles creation and the Management of them is definitely an area of concern.
Long time ago I offered the opinion that with flexibility comes complexity and they are still intertwined.
Don't have a good answer Dino. It's currently a work in progress.
Title: Re: Tutorial Ideas
Post by: sinc on September 19, 2007, 11:05:42 AM
I would like to see one on cut & fill with two surfaces. I've never worked with two surfaces ( existing & proposed ) so I'd like to see what you can do with them as in cut & fill.

I would LOVE to see that.  We do that all the time here, and since I'm just getting into C3D, the timing is perfect.  Can you show the different depths of cut in different colors like you can in Land Desktop?  We do a lot of that for presentations.

The basics of this are incredibly simple.  When you create a new surface, you have a choice of four different types of surfaces in the upper-left of the Create Surface dialog.  Two are for "normal" surfaces, and two are for "volume" surfaces.

Start by creating the two surfaces you want to compare (e.g., an EG surface and FG surface).  Then create a new volume surface.  You can create a grid volume surface, basically the same as the grid volume in LDT, or a TIN volume, basically the same thing as a composite volume in LDT.  Then select your EG surface and FG surface as the comparison surfaces for your volume surface, and you're done.

Of course, that doesn't get into the details of how to get the colors looking the way you want.  That's actually the more-difficult part, that takes some fiddling with styles.  Once you have your styles created, though, it becomes quite simple.

So the bulk of a video on this subject would actually become a tutorial in how to define the styles for volume surfaces, along with how to create the styles for the legend table.

There's also a bug in the program that puts the little color blocks in the legend table on the current layer.  So you have to make sure you set the correct layer current BEFORE you create your legend table, so those little color blocks get created on the right layer.
Title: Re: Tutorial Ideas
Post by: sinc on September 19, 2007, 11:13:00 AM

An optional direction is to trash the idea of controlling visibility and line weights with layers completely by using visibility states and settings within the style display dialog.  I am still thinking that this is the best long term solution especially with the 2008 addition of changing several properties within different viewports of the same drawing.  Is there a way to explain how to set up Civil 3D to work in this way?


After messing with this for a while, I gave up on the idea.

The basic problem is that we share too many drawings with other companies, and so far, NONE of them are using Civil-3D.  So we have to make sure that we get things so that when we export a drawing to Vanilla Autocad format, things end up on different layers in some sort of sane manner.  If too many things ended up mashed together on a small set of layers and made the drawings too difficult to work with for those other companies, we would probably start losing clients.

So that means that the important part of most of our styles is the layer that components get put on, and the rest of the attributes in the style are usually set to ByLayer.  There are exceptions to this, particularly in things like tables (where we put lots of things on the same layer, and use the Lineweight property in the style), but the bulk of our styles basically only control what layer items get placed on.

If we ever reached the point where everyone we worked with was using Civil-3D, then we might move to the point where we do more things with the Styles and use far fewer layers.  But I don't see that happening any time soon.
Title: Styles
Post by: mjfarrell on September 19, 2007, 11:55:15 AM
This area of C3D is rather interesting to me.  I like to think of a song lyric that goes "God Made an Angel, each a little flawed" when it come to objects and styles. As they are not exactly a Chicken or the Egg type question. In a prefect world all settings would be set already by the application  and one would use them (chicken), or one would set all those settings first before ever using the product (egg).  The challenge with trying to create your own chicken is, face it, that you simply do not know how this turkey (C3D) is built.

To be honest, the simplest approach to using it would be to NOT use any of the supplied NCS templates and use the Object Style to control everything, and leave it all on layer zero. To some the last sentence is blasphemy; and I am full aware that this presents huge challenges with NON C3D users being able to use the data that this presents when "Exported to AutoCAD".  This let's you create most everything from scratch and along the way gather a much deeper knowledge of just how it all comes together, this let's you create your own chicken, or raptor depending on how much you put in your drawing template (egg).  So far I'm leaning heavily towards a combined approach of full layer control of all subcomponents as BYLAYER, so that style changes happen at the layer level not the object because it's set that way in the object.


To all that I train to use C3D, my mantra is "Do not let Styles stand in the way of using the software, because you can not decide on styles until you know what it is giving you and deciding how you want to control it. And then we get to the heart of DinØs real question, the creating and naming of styles.  I suggest this, that there is a two person team that creates, or reviews all styles prior to adding them to the template.  That the users working on the "pilot project" or any and all projects be educated and involved in the styles creation thereby increasing the knowledgebase and expediting the process.  The two person minimum for styles is that unless you can talk to your self when things don't make sense, and yourself makes more sense than you do, don't work at this alone, or I can send you a jacket with long sleeves and a lot of shiny buckles.  

All of that being said follow these rules:

In the naming of any Style or Object (Assemblies, Surfaces), keep is short yet descriptive.  Simple is best; imagine that some idiot (like me) were to walk in to your office and sit down and try to work with your data, could they? Or are you and they losing productivity as you explain your naming convention?  If you have Standard cross section names in a manual, then name your assemblies some derivative of that. And of single most importance: After naming your style (please) fill in the DESCRIPTION field telling the user everything about that style that you possibly can.
Example Surface Style name:

EG Plan 1'-5' Contours

Description

Use this style for All Existing ground models that appear in plan views.
1' and 5' Contours are turned on, all other elements in 2d and 3d display modes are off.

If you do not fill out the descriptions, it makes it hard for everyone to use, including you. Just a keep thinking about who will use it, and name those objects accordingly.  When in doubt, ask yourself. "Is this name so simple that that idiot on the web would know what it is"?


When it comes to notes, and styles and their children; this would be an easier answer if the software permitted one to create children of all styles. Perhaps the design team can get those styles some fertility treatments so that they can spawn child styles as well.  Where children are permitted, ask the question what is this class of note for, AND do I want to control the whole family's' properties (yes) or do I want to modify the properties of each one individually. The short answer is where allowed lean towards Families of styles rather than a population of singles.

Timbuk 3 Lyrics courtesy of : http://www.lyricsondemand.com/ (http://www.lyricsondemand.com/)

God Made An Angel

God made an angel, He liked what he saw
He made another, but with a tiny flaw
That went unnoticed, so He made some more
Each one less perfect than the one before

Malice in Wonderland
Days of guns and roses
Welcome to the city of
The nightclub that never closes
Daddy's little girl, she likes to dance
She always was a rebel
Daddy says she looks like hell
She might as well be dancin' with the devil

God made an angel, He liked what he saw
He made another, but with a tiny flaw
That went unnoticed, so He made some more
Each one less perfect than the one before

Gidget goes to Babylon
Blows all her money on a shopping spree
She likes old things, new things
Whatever she can get dirt cheap
She's quite the wheeler-dealer
She's got the bug and she can't control it
She bought the Holy Grail at a garage sale
She practically stole it

God made an angel

Now daddy's little girl don't say a word
She just sits there on the sofa
Lately she's been hangin' out
With that cross-dressin' counter-culture
Guru cassanova

God made an angel, He liked what he saw
He made another, but with a tiny flaw
That went unnoticed, so He made some more
Each one less perfect than the one before




Title: Re: Tutorial Ideas
Post by: Dinosaur on September 19, 2007, 08:44:13 PM
Yes, those discussions when limited to just one's self can be problematic.  I occasionally offend myself and wind up not talking at all for days.  The rest of the office thinks I am mad at them . . . well usually I am, but not THAT mad and mostly about something else . . .

. . . are too, and it does have to do with C3D . . . NO, be quite . . . grumpy grumpy grumpy . . . STOP IT, they are starting to point and giggle . . . don't mind him - he's just ticked because they cut off his email access today . . . will you just - ARRGH!
Title: Re: Tutorial Ideas
Post by: Dinosaur on September 19, 2007, 09:05:41 PM
That's better!

Uh, the layer thing . . . Michael, I thought I had a handle on the layer zero freeze-thaw vs on-off thing until Civil 3D, but I don't think things work the same in this turkey.  It seems like if I have layer zero anywhere in an object and turn zreo off OR freeze it the whole object along with any other object also having something specified as zero goes away.  I have had to go on so many search and rescue missions after someone picked on one of these layers to freeze or turn off something when they are zoomed in tight in the model tab I am tempted to redefine the silly commands.  Has there been some variable added that has changed this from the old behavior or have I just been running low on Thorazine?  I have never found any difference when I have the independent layer control checked or not but I have such a mess now on some drawing I doubt it is a valid test.  Do you have any suggestion on that setting?
Title: Re: Tutorial Ideas
Post by: sinc on September 20, 2007, 11:19:20 AM
We've reached the point where we only put things on Layer 0 if the "apparent" layer is controlled by a Style.  For example, Parcels are all on layer 0, but that's so the "apparent" layer of the parcel lines can be set using the Parcel Style.  This means we can't use commands like the old LAYOFF and LAYFRZ commands to pick objects in the drawing - instead, we may have to figure out what layer is actually controlling visibility, go to the Layer Manager or Layer Toolbar, and turn off or freeze the layer there, rather than picking the object in the drawing.  This is an annoyance, but nowhere near as annoying as some other aspects of Civil-3D.

The thing about this that still constantly really bugs us, though, is the way Parcel labels actually "live" on the same layer as the Parcel Segment they are attached to.  That's something that drives us batty, and we are dearly hoping gets changed by Autodesk in the next version to work more like the General Line/Curve labels (which actually aren't working completely the way want them to, either, but are better than Parcel Labels).

Basically, the way I've started to view it is that Styles and Layers should constitute different ways to "slice" objects.  In other words, BOTH must be used in order to gain complete control, but each aspect is used differently.  As an example, lets take surface styles.  We can define a style that has TIN triangles turned on, and another style that has TIN triangles turned off.  But we can also define it so that all our Surface Styles put the TIN triangles on a special layer, and that layer can be thawed/frozen, turning on/off TIN triangles for ALL surfaces in the drawing without needing to go in and change the Style assigned to each surface.

This is basically how I've been trying to get everything setup.  We have it so that visibility can be largely controlled by Styles.  But these styles also try to make wise use of Layers, so we can also use Layers to affect the display of many different styles all at once.  In a sense, the Layer controls are used to "cut through" the Styles.  Getting this all setup has been interesting, and has involved lots of mutations to our template, but we're starting to get it into a shape where it works pretty well for the most part.  It is definitely confusing, though, and it would not be easy to explain to others exactly why everything is setup the way it is.  And it takes some time for new users to get the hang of it.  But it seems to work relatively decently once it's all in place.

Oh, and to keep all this working, we also keep that "Immediate and independent" control turned ON at all times.  To tell you the truth, I haven't tried using Civil-3D very much with this setting OFF, but the few times I've tried messing with it, I always end up turning it back ON relatively quickly.  That seems to be the setting we want.  There may be special cases where it might be better to turn it OFF, but I haven't discovered one of those cases yet.
Title: Re: Tutorial Ideas
Post by: mjfarrell on September 20, 2007, 08:54:42 PM
I would like to see one on cut & fill with two surfaces. I've never worked with two surfaces ( existing & proposed ) so I'd like to see what you can do with them as in cut & fill.

Have a Look a Surface Analysis Styles Here:

http://www.primeservicesglobal.com/Tutorials.htm (http://www.primeservicesglobal.com/Tutorials.htm)
Title: Re: Tutorial Ideas
Post by: Dinosaur on September 20, 2007, 09:03:57 PM
I am still getting the 404 message for this and your last two prior downloads Michael
Title: Re: Tutorial Ideas
Post by: mjfarrell on September 20, 2007, 10:14:09 PM
ok..now I need to figure out how or why thise HTML editor is
A) adding code I don't need
b) Not saving my changes to the code I do need :|
Title: Re: Tutorial Ideas
Post by: Mark on September 20, 2007, 10:45:00 PM
Wow! Thanks Michael. Can't wait to see that one.
Title: Re: Tutorial Ideas
Post by: dfarris75 on September 21, 2007, 09:03:06 AM
ok..now I need to figure out how or why thise HTML editor is
A) adding code I don't need
b) Not saving my changes to the code I do need :|

The link in your code is spelled wrong for the pipe network tut. Pipe Network Reature Settings.zip
The code appears a slight bit messy. What editor are you using?
You might consider removing spaces from the filenames as well.
Title: Re: Tutorial Ideas
Post by: mjfarrell on September 21, 2007, 10:36:19 AM

OK, I took the hoods off my hostage fingers, so they could see to type the links and file names, and it looks like they got it right this time.

Messy Code???  Stop looking at my code :-o!
Thanks for reporting that issue DinØ, and thanks for your patience all.

The links are all working now, though the code is probably STILL messy, so don't look at it.
Title: Re: Tutorial Ideas
Post by: Mark on September 21, 2007, 10:52:53 AM
The links are all working now...

indeed they are, thanks again Michael. downloading now ....
Title: Re: Tutorial Ideas
Post by: John Mayo on September 25, 2007, 08:55:55 AM
Tutorials Ideas...

1. Using the Survey Database & Figures for closing parcels & breaklines.

(That's our next adventure!)
Title: Re: Tutorial Ideas
Post by: sinc on September 25, 2007, 01:04:07 PM
Tutorials Ideas...

1. Using the Survey Database & Figures for closing parcels & breaklines.

(That's our next adventure!)


You're under the impression that you can actually use the Survey Database for that?    :-)
Title: Re: Tutorial Ideas
Post by: John Mayo on September 25, 2007, 02:29:40 PM
Thanks Sinc. The visions of sugar plums & fairies have been replaced with unfulfilled dreams of culvert calculators, HEC2 export and well anything hydro related. ;)


Yet I still hope & dream.
Title: XDREFS Tutorial now Available
Post by: mjfarrell on October 16, 2007, 04:10:24 PM
Creating an XDEF to use multiple Descriptions and Elevations for point groups. The point file data and database file used in this example can be requested here, be sure to included XDREFS in the subject line.



http://www.primeservicesglobal.com/Tutorials.htm


OK, the bad email code is revised.


I have been thinking about some of the file size issues others have mentioned.  I think I will experiment first with a few fewer recorded frames.  The length/time of the subjects is naturally going to vary according to the topic, as I am trying to show the steps involved as completely as practicable.  I wonder about a multi-part series and how many of you would follow along, and what would be optimum spacing of the new assignments?
Title: Re: Tutorial Ideas
Post by: mjfarrell on October 30, 2007, 08:32:36 AM
DinØ, did you get a chance to work through that XDREF presentation?  If so how did it go?
Title: Re: Tutorial Ideas
Post by: Dinosaur on October 30, 2007, 07:55:34 PM
DinØ, did you get a chance to work through that XDREF presentation?  If so how did it go?
Yes Michael, I finally applied the rock hammer at the correct spot of the sound card . . . lost the driver as a byproduct of installing a new boot drive.  Now it comes through loud and clear and when I get Civil 3D installed again I will try working it through with the data files.  I remember you doing something similar in class with the Greensboro folk.  Have XDREFs been around that long?  There should be some more applications for that kind of trick.
Title: Re: Tutorial Ideas
Post by: mjfarrell on October 31, 2007, 10:10:26 AM
Yes they have!  Which is why I found it funny that three or four days prior to producing said tutorial Dana Probert was asking how to do XDREFS in C3D on the ADESK newsgroups.  So mostly I did it just for her :wink:.
Title: Re: Tutorial Ideas
Post by: scout on November 02, 2007, 12:58:45 AM
Yes they have!  Which is why I found it funny that three or four days prior to producing said tutorial Dana Probert was asking how to do XDREFS in C3D on the ADESK newsgroups.  So mostly I did it just for her :wink:.

Did you now? Usually when you do something special for someone you let them know.

I'll have to watch it. Too bad you didn't post the link to the C3D DG posting.  It might have driven some traffic to your site. (Or wherever you may have posted it. Do you have a website?)

http://discussion.autodesk.com/thread.jspa?messageID=5720119

BTW- there was no resolution to that issue.  The project was for soil borings and test pits on a DOT site.  No matter what, the surfaces seemed to keep flipping to the current override.  Does your AVI show how to avoid that problem? If so, I will owe you one.
Title: Re: Tutorial Ideas
Post by: mjfarrell on November 02, 2007, 08:22:57 AM
Scout,

The website is here:  http://www.primeservicesglobal.com/Tutorials.htm
 (http://www.primeservicesglobal.com/Tutorials.htm).
The surfaces or points do not flip to any other state in my example.  Download and watch the AVI, if you want the dataset used you will need to send email request for same.  Thanks for the idea of posting to the C3D DG, perhaps we are already even.

Note: See Tongue in Cheek detail
Title: Re: Tutorial Ideas
Post by: mjfarrell on November 02, 2007, 01:43:15 PM
OK, this is a case of the Service Pack breaking something that wasn't in need of fixing.

So any of you that have the ear of the product development team, it's time to give them an earfull.  I'm a long way from home, and can not recall IF or which SP is installed on that machine.  Here at the clients office they have AutoCAD Civil 3D 2008 SP2 installed and the XDREF does not function properly.

The points continually assume the incorrect properties, irrespective of any combination of settings or process including LOCKING the point group.  This is just plain bad programming on Autodesks' part, and failure to properly test the SP's before offering them to the public to install.  This lies right on the edge of Criminal. :police:


The good news is it still works at home, the bad news IF you installed the SP it won't work as shown in the AVI.  The short answer would be UNINSTALL C3D, and reinstall bare-naked version and your XDREFS will function as desired. :evil: :ugly:
Title: Re: Tutorial Ideas
Post by: scout on November 02, 2007, 02:12:54 PM
I'll see if I can't get some action and explaination.
Title: Re: Tutorial Ideas
Post by: mjfarrell on November 02, 2007, 02:18:38 PM
I eagerly await the response.

And should the client want to get'er done, they can, just with the pain of uninstalling to remove the flawed SP. :cry:
Title: Re: Tutorial Ideas
Post by: scout on November 02, 2007, 02:20:15 PM
if possible, it might help if you can record a very short avi on their machine (or another SP2 machine) that shows how the connection was made and the malfunction.  if an avi is not possible, a few screen captures illustrating things going wrong makes a big difference in getting the point across.

i have already contacted the QA person because I think this might help explain my issues as well.

Title: Re: Tutorial Ideas
Post by: scout on November 08, 2007, 12:15:27 PM
i have been contacted by QA and it is not a known issue.  If you do have a chance to record an avi and get a dataset together I'd be happy to put you in contact with the right person.

You can contact me though this forum or my email.
Title: Re: Tutorial Ideas
Post by: mjfarrell on November 08, 2007, 09:27:34 PM
I am ready; and have sent you my number.
Title: Re: Tutorial Ideas
Post by: mjfarrell on November 13, 2007, 09:01:57 AM
Scout, thanks for first spotting this issue with the XDREFS being whacked!
Second it looks like the documentation of the beast behaving 'in the wild' should prove helpfull in killing it.

Title: Re: Tutorial Ideas
Post by: Dinosaur on November 13, 2007, 09:50:09 PM
I was reviewing the pipe network feature settings tutorial and remembered another idea I had for a topic.  The values I enter in these dialogs seem to reflect themselves in the command settings, but if a change is made directly in a command setting it doesn't always reflect back into the feature settings.  It seems that whatever value that resides in the command setting trumps everything else and there are a lot more settings in there as well.  Could you try doing something on how to use the command settings in conjunction with the feature settings and object layer settings.  Perhaps also touching on whether or not to protect those settings and if so, when?
Title: Re: Tutorial Ideas
Post by: mjfarrell on November 14, 2007, 08:06:18 AM
I was reviewing the pipe network feature settings tutorial and remembered another idea I had for a topic.  The values I enter in these dialogs seem to reflect themselves in the command settings, but if a change is made directly in a command setting it doesn't always reflect back into the feature settings.  It seems that whatever value that resides in the command setting trumps everything else and there are a lot more settings in there as well.  Could you try doing something on how to use the command settings in conjunction with the feature settings and object layer settings.  Perhaps also touching on whether or not to protect those settings and if so, when?

First; go now and verify that you have set the Ambient Setting in your drawings' settings variable "ALLOW COMMAND CHANGES to SETTINGS" and turn it OFF or False because then you get the override behaviour you speak of.

For most user this should be the default, as then changing the standard settings at the command level is more deliberate.
Title: Re: Tutorial Ideas
Post by: Dinosaur on November 14, 2007, 10:38:43 AM
I always have ambient settings in my drawing set so to save changes to command settings. 
Title: Re: Tutorial Ideas
Post by: mjfarrell on November 15, 2007, 07:14:36 AM
I suggest that you do not want this turned on.

The idea being, you set your desired setting at the Feature level and everywhere else.
And then you turn that thing on, and VIOLA' now your standards are whatever was last
entered NOT what you spent your time setting them to be.

Left OFF the user must consciously decide, "I am about to change the standard for this, should I?"
for instance that they CHOOSE to do something otherwise. 
Title: Re: Tutorial Ideas
Post by: Dinosaur on November 15, 2007, 10:27:28 PM
I suggest that you do not want this turned on.

The idea being, you set your desired setting at the Feature level and everywhere else.
And then you turn that thing on, and VIOLA' now your standards are whatever was last
entered NOT what you spent your time setting them to be.

Left OFF the user must consciously decide, "I am about to change the standard for this, should I?"
for instance that they CHOOSE to do something otherwise. 
I understand that, but whatever it is we have in place for standards is in what seems to be in a perpetual state of flux.  I have been leaving it set to save changes to preserve any change that I like and restore from a copy of my template with the last best settings when the change has unexpected results.
OK, I will try turning it off while doing real work outside of the template, but I could swear I was told somewhere that setting to save was the best practice.
Title: Re: Tutorial Ideas
Post by: mjfarrell on November 16, 2007, 09:24:50 AM
"....was NOT the best....."

In some instances it could be argued that leaving it turned on allows the change to stick thus saving some time. I put forth that by making not save your changes it is likely to introduce errors when something other than the desired standard settings applied case by case. The best case for this is in your site grading criteria sets where setting these and locking them is a good idea, however one could always install a SPECIAL cases tool that would be unlocked so that in those spacial cases the grading could be handled at the point of creation.

In short; leave it on IF you are the master of your design domain and want to change inputs as you run with scissors go ahead.

If not, keep the brakes on going downhill.
Title: Re: Tutorial Ideas
Post by: sinc on November 16, 2007, 09:31:24 AM
Left OFF the user must consciously decide, "I am about to change the standard for this, should I?"
for instance that they CHOOSE to do something otherwise. 

I get the impression that Autodesk is schizophrenic on this point.

Or maybe I should say that they've failed to differentiate between something that is a "standard" and something that is a "most-common" or "convenient" setting, and have indiscriminately lumped them together into "Styles".

True, the Styles encompass our "standards".  But some of the stuff in a Style is not necessarily a "standard".  For example, they're big on telling us to edit the Surface Style if we don't like the way it's displaying.  Want TIN triangles turned off?  Go into the Style and change the visibility.  Want the border turned off?  Go into the Style and turn off Borders.  Net effect is that Styles also incorporate basic UI tasks that have nothing to do with standards.

If we try to create a Style for every possible case, we end up with a nightmare collection of styles.  For example, we could create a Style that has "Contours, Triangles, Borders ON".  We would also have Styles for "Countours and Triangles ON, Borders OFF", and "Contours ON, Triangles and Borders OFF", and so on.  But this would just be for one basic display style, such as "5' Major and 1' Minor Existing Ground".  We would also need all those variations for "10' Major and 2' Minor Existing Ground", and "5' Major and 1' Minor Proposed Ground", etc.  Similar issues come up with other types of labels, such as Line/Curve labels.  And very quickly, the Style Breeding Problem has gotten out of control.

I think Autodesk would dramatically improve the product if they revisited everything they've put into "Styles", and asked themselves "Is this REALLY something that should be in the Style, or is it more of a Property?".  If it's a Property, they should remove it from the Style.  Or make it so it's possible to set a Property in a Style, but it would only be the "default" value of the Property.  In other words, the value in the "Style" would be applied as the individual object is created, but the user could later change that value without changing the Style.

As an example of something that would be far more-useful as a Property than as a setting in the Style, take the "Rotation" parameter in the General Note Style.  If this were a property of each individual General Note Label rather than part of the Style, then we could create a special General Note Style that had View Orientation set to "World Coordinate System".  Then we could use this style to place General Note Labels at fixed-rotation in the drawing.  We would no longer have to use that hack of drawing a line on a non-plotting layer, and then labeling the line with a Line/Curve Label to get a General Note with fixed-rotation.  We could still have a "Rotation" setting in the Style, but this would only be used as the default value for the "Rotation" property, which could be changed for each individual General Note Label.
Title: Re: Tutorial Ideas
Post by: mjfarrell on November 16, 2007, 01:49:56 PM
..Migration to Civil 3D   Has been Updated the link is a Fast Easy way to Migrate Old Data or Recent Data into C3D.

http://www.primeservicesglobal.com/tutorials/MAPMIGRATION.zip (http://www.primeservicesglobal.com/tutorials/MAPMIGRATION.zip)


Title: Re: Tutorial Ideas
Post by: mjfarrell on December 31, 2007, 02:58:55 PM
A little information covering Description Keysets.

http://www.primeservicesglobal.com/tutorials/Points.zip


Enjoy, and Happy New Year!
Title: Re: Tutorial Ideas
Post by: dfarris75 on December 31, 2007, 04:04:42 PM
I got an error on that one Mike. Can you check it?
Title: Re: Tutorial Ideas
Post by: mjfarrell on December 31, 2007, 04:11:12 PM
It appears to be working here.
Title: Re: Tutorial Ideas
Post by: dfarris75 on December 31, 2007, 04:20:58 PM
After download I tried to unzip and it said "no files to unzip". I then tried to "explore" the zip file and it said it was corrupt or something. I'm re-downloading to see if maybe I just had a glitch in the file transfer the first time.
Title: Re: Tutorial Ideas
Post by: Dinosaur on December 31, 2007, 04:42:51 PM
Mine came in fine and is cued up to play.  It looks like my New Years evening entertainment is set . . . yes, it seems that I actually AM that pathetic.   :-P
Thanks Michael for offering this series of tutorial downloads.
Title: Re: Tutorial Ideas
Post by: dfarris75 on December 31, 2007, 04:56:16 PM
Yeah it works. Musta had somethin strange happen the first time. Thanks Mike!