TheSwamp

CAD Forums => Vertically Challenged => Land Lubber / Geographically Positioned => Topic started by: Mark on April 29, 2009, 11:00:08 AM

Title: (C3D '09)Only 24 menus?
Post by: Mark on April 29, 2009, 11:00:08 AM
Where does it say you can only have 24 menus in C3D?
Title: Re: (C3D '09)Only 24 menus?
Post by: Matt__W on April 29, 2009, 11:05:01 AM
Where does it say you can only have 24 menus in C3D?

Hasn't it been that way for a long time now (thinking back to LDT)?
Title: Re: (C3D '09)Only 24 menus?
Post by: sinc on April 29, 2009, 11:16:14 AM
Yeah, I first ran into that several years back, when we started getting 20" monitors.  Don't think I've ever seen it documented anywhere.

Tried checking the KB, and could only find this:

http://usa.autodesk.com/adsk/servlet/ps/item?siteID=123112&id=2876526&linkID=9240777
Title: Re: (C3D '09)Only 24 menus?
Post by: Matt__W on April 29, 2009, 11:25:15 AM
Found this... http://discussion.autodesk.com/forums/message.jspa?messageID=5936166

Quote from: R.K. McSwain
Also, you can have more than 24 pull-downs, but when you restart AutoCAD, only the first 24 are restored. You have to set the workspace current again to restore them all.
Title: Re: (C3D '09)Only 24 menus?
Post by: mjfarrell on April 30, 2009, 10:19:34 AM
Where does it say you can only have 24 menus in C3D?

If only they had made the Toolspace Fully functional one could basically Right Click for ALL functions...Like the Points Menu...or Sites..

Only they failed to add that functionality to the Prospector Tab...to be uh, you know Consistent Across the Interface...then one would need almost No Menus at all.
Title: Re: (C3D '09)Only 24 menus?
Post by: sinc on April 30, 2009, 12:02:46 PM
If only they had made the Toolspace Fully functional one could basically Right Click for ALL functions...Like the Points Menu...or Sites..

Only they failed to add that functionality to the Prospector Tab...to be uh, you know Consistent Across the Interface...then one would need almost No Menus at all.

Not sure I buy that...  I don't think I would like a C3D where everything is controlled from Prospector Tab.  In fact, I can guarantee I wouldn't like that - there is already too much stuff that goes on in Toolspace and Properties Windows to suit me.

It will take some getting used to, but I think the Ribbon probably is a good move.  It's basically a combination menu/toolbar that changes dynamically, to automatically give you the right set of commands for what you are doing (unlike the clunky Workspace setup).

And with C3D 2010, the menus pretty much have already been abandoned.  It's just in favor of the Ribbon, not Toolspace.
Title: Re: (C3D '09)Only 24 menus?
Post by: mjfarrell on April 30, 2009, 01:12:00 PM
I'm not saying menus/ribbons/toolspaces would not be available, just from a workflow perspective there is no reason why those other commands can not be made available on the toolspace.  Just as one can Rt-Click and select Create Points, etc, there are still others like Create Corridor, or Assembly than can not be initiated from the Prospector tab.