I'm looking at use a PointMonitorEventHandler to ghost some things based on pointer data.
Do I have to worry about other progs that might also have PointMonitorEventHandlers subscribed to the Editor?
I know I should sub and unsub within my commands, but I'm wondering how careful I need to be when doing functions nested.
So i might be in a command that adds a handler that shows the entity type when cursor hovers and entity, then it runs a command within itself that adds a handler to show the entity length.
Am I playing with fire by nesting like that?
Or do the handlers fire in order they were added, allowing me to "build up" various effects from multiple handlers?
I would always detach them at end of each function at whatever level they were added, but what if I did want to leave one on? I'm looking for rules and best practice with the PointMonitorEventHandler object, pls post a link if already discussed.