Author Topic: Rotate Viewport?  (Read 6541 times)

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craigr

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Rotate Viewport?
« on: April 04, 2013, 08:05:40 AM »
We often get CAD Files from Outside Contractors. We only use the 'Floor Plans' of the site.

We always draw on a 11x17 Title Block. Because of this, we sometimes need to rotate the area of the building so that it best fits the 11x17.

I have 'played' with the rotate Viewport function in CAD a few times, but it keeps wanting to rotate our QLeaders as well which of course we don't want. So, instead of rotating the Viewport, we Rotate the Entire Building - which I HATE having to do.

I am at a point that I am ready to start 'Playing' with the Rotate Viewport again. So, do any of you know of the setting I need to keep our QLeaders from rotating also?

craigr

Rob...

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Re: Rotate Viewport?
« Reply #1 on: April 04, 2013, 08:14:16 AM »
I'm not sure what you are looking for can be done to an existing drawing.

If this is for a new drawing, instead of rotating the building you can rotate your view of the building using the TWIST option in DVIEW (if it is available in LT). Then rotate your UCS the inverse of the angle you Twisted or alternatively you could use SNAPANG to align you crosshairs to the layout. Now you can draw leaders and text as you normally would.
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craigr

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Re: Rotate Viewport?
« Reply #2 on: April 04, 2013, 08:45:43 AM »
Thanks for the Suggestion, but I've been bit by that blasted LT thing again!!

DVIEW is not available in LT.   :x :x

Thanks anyways,
craigr

Rob...

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Re: Rotate Viewport?
« Reply #3 on: April 04, 2013, 09:07:39 AM »
Sorry 'bout that.

How about rotating the viewport and working through the viewport using one of the two options I mentioned above to align your cross hairs and annotation to the layout?
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craigr

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Re: Rotate Viewport?
« Reply #4 on: April 04, 2013, 09:09:29 AM »
I am 'on the clock now', I will give a try tomorrow morning and post my results.

Thanks

Mark

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Re: Rotate Viewport?
« Reply #5 on: April 04, 2013, 10:30:37 AM »
Do you have 'mvsetup' available?
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craigr

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Re: Rotate Viewport?
« Reply #6 on: April 04, 2013, 10:34:19 AM »
Do you have 'mvsetup' available?

Nope. - 'Unknown Command'

BTW, LT is frustrating sometimes. But, I acknowledge that it IS Significantly Cheaper.

Thanks anyway

Mark

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Re: Rotate Viewport?
« Reply #7 on: April 04, 2013, 10:40:21 AM »
Quote
To Rotate a View Within a Viewport
 
At the Command prompt, enter VPROTATEASSOC.
Set the value to 1.
Select the viewport with the view you want to rotate.
Enter r (Rotate) to rotate the view to a specified angle or with two points.
Specify a base point for the rotation.
Specify the rotation angle or specify a second point to determine the angle of rotation.
The entire view rotates within the viewport.
Note
When VPROTATEASSOC is set to 0, the view within the viewport is not rotated when the viewport is rotated.
The ROTATE command rotates individual objects only and should not be used to try to rotate a view.
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Mark

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Re: Rotate Viewport?
« Reply #8 on: April 04, 2013, 10:44:30 AM »
or ...

Quote
To Rotate a View by Changing the UCS
 
Double-click within the viewport whose objects you want to rotate.
Make sure that the current UCS is parallel to the plane of rotation (the UCS icon should look normal).
Click View tabCoordinates panelWorld.
Click View tabCoordinates panelZ.
To rotate the view 90 degrees clockwise, enter 90. To rotate the view 90 degrees counterclockwise, enter -90.
Click View menu 3D ViewsPlan ViewCurrent UCS.
The entire view rotates within the viewport. You may need to specify the scale of the viewport again.
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David Hall

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Re: Rotate Viewport?
« Reply #9 on: April 04, 2013, 10:45:49 AM »
Do you have 'mvsetup' available?
. But, I acknowledge that it IS Significantly Cheaper.

Thanks anyway
maybe 1 copy of the real software to solve these type issues would be worth it, dunno
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Rob...

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Re: Rotate Viewport?
« Reply #10 on: April 04, 2013, 10:48:33 AM »
Psst... free trial(s) in a pinch.
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StykFacE

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Re: Rotate Viewport?
« Reply #11 on: April 04, 2013, 10:55:55 AM »
or ...

Quote
To Rotate a View by Changing the UCS
 
Double-click within the viewport whose objects you want to rotate.
Make sure that the current UCS is parallel to the plane of rotation (the UCS icon should look normal).
Click View tabCoordinates panelWorld.
Click View tabCoordinates panelZ.
To rotate the view 90 degrees clockwise, enter 90. To rotate the view 90 degrees counterclockwise, enter -90.
Click View menu 3D ViewsPlan ViewCurrent UCS.
The entire view rotates within the viewport. You may need to specify the scale of the viewport again.
+1. The way I do it. Much easier than MVSETUP, Align, Rotate.... etc. Whatever the MVSETUP way is. Just old and outdated and hard to get it perfect, especially non orthogonal angles.

danallen

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Re: Rotate Viewport?
« Reply #12 on: April 04, 2013, 12:25:11 PM »
in viewport

command UCS > z > 90
as required to get your rotation

command PLAN > current (ucs)

Mark

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Re: Rotate Viewport?
« Reply #13 on: April 04, 2013, 01:17:50 PM »
or ...

Quote
To Rotate a View by Changing the UCS
 
Double-click within the viewport whose objects you want to rotate.
Make sure that the current UCS is parallel to the plane of rotation (the UCS icon should look normal).
Click View tabCoordinates panelWorld.
Click View tabCoordinates panelZ.
To rotate the view 90 degrees clockwise, enter 90. To rotate the view 90 degrees counterclockwise, enter -90.
Click View menu 3D ViewsPlan ViewCurrent UCS.
The entire view rotates within the viewport. You may need to specify the scale of the viewport again.
+1. The way I do it. Much easier than MVSETUP, Align, Rotate.... etc. Whatever the MVSETUP way is. Just old and outdated and hard to get it perfect, especially non orthogonal angles.
I disagree. I tried the quoted method several times without success. :)
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StykFacE

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Re: Rotate Viewport?
« Reply #14 on: April 04, 2013, 03:13:16 PM »
Well, technically what danallen quoted is exactly, to the tee my method. The one you posted was similar but non-command line method (unless I missed something).

Mark

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Re: Rotate Viewport?
« Reply #15 on: April 04, 2013, 03:18:16 PM »
Well, technically what danallen quoted is exactly, to the tee my method.
Yes, that method works just fine.  :)
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danallen

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Re: Rotate Viewport?
« Reply #16 on: April 04, 2013, 05:51:51 PM »
Well, technically what danallen quoted is exactly, to the tee my method. The one you posted was similar but non-command line method (unless I missed something).

yup - but yours requires a newer version of autocad than I have

I also love breaking out the old school command line options that autodesk in their infinite wisdom made invisible...

another favorite is zoom > L (and pick left hand corner of a box) > scale factor > to align a view

craigr

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Re: Rotate Viewport?
« Reply #17 on: April 19, 2013, 08:52:45 AM »
in viewport

command UCS > z > 90
as required to get your rotation

command PLAN > current (ucs)

Well, this one worked the best, kind of....

My QLeader worked great when I pick from Left to Right, but when I do the Right to Left QLeaders, they become 'detached'. The Line/arrow are detached from my Text Box.

This is the only solution of those offered that kinda works for me.

Thanks for all of your suggestions.

craigr

SALLEN

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Re: Rotate Viewport?
« Reply #18 on: May 08, 2013, 03:53:15 PM »
May I add the way we rotate the viewport...

Verify the current UCS looks normal.
While in p.s., double click in the viewport you need to rotate.
Unlock viewport.
If there is a line in the viewport that i want to rotate everything to like a base line to, I go a bit over the line and click to draw a line and "per" to that line (lets call that intersection "A"). It would look like a upside down T.

Click on the base line of the intersection above.
Go to View, and then click on the ribbon in Coordinates icon that show a UCS with a 3.
Now click the above mentioned intersection "A" with cursor, then click to the right of the intersection "nearest" to the line.

Then it asks for the "positive-Y" so you click on the top of the little line you drew.
It will look the same... type in "plan" and click enter, twice.
If the scale was 1:100 and no longer, then correct it back to 1:100.
you will need to move it around some.
Delete the small line you added.
Lock the viewport again.

(APPEND)... My supervisor showed me this way and it works exactly, every time and especially since our dwgs need to be rotated all different angles in our drawings)
« Last Edit: May 09, 2013, 08:05:53 AM by SALLEN »

Crank

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Re: Rotate Viewport?
« Reply #19 on: May 09, 2013, 05:11:03 PM »
or:

unlock viewport
UCSFOLLOW 1
UCS OBJECT
UCSFOLLOW 0
set scale & pan
lock viewport again
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