Hi folks,
I'm currently experiencing a dramatic fall-off of workload (through no fault of my own) and have been attempting to get to grips with all-things 3D Printing-related.
One area I'm particularly keen on (because it could save users of these apparatus money in the long-run) is the use of
hyperbolic tessellation to create variable-density fill within objects that are due to be 3D Printed using a machine like a
Makerbot or
UP! 3D Printer.
I've been researching the different methods that might be used to create the tessellation needed to (for instance) create an AutoCAD drawing that encloses a shape similar to those seen on the wikipedia page I linked to above.
I've had a search around the wider web and this site and (thus far) I can't find any examples of people having does this using .NET.
There are however similar-looking approaches done using AutoLISP:
conic sections in plan view-={ Challenge }=- 3-Point Circle Tangent to Two Circles, with given Point.Best way to plot Hyperbolic Cosine curveTurtle fractals in AutoCAD using .NET - Part 2The problem I have is I don't fully understand what each of the best-looking AutoLISP solutions are actually doing and/or how to convert them to work with C# .NET.
I also wanted to make use of Kean's Turtle Fractal code, but am unsure of how best to modify it.
Does anyone have any pointers/samples/examples they would mind sharing to get me started (above/beyond those I've posted above)?
(I have almost completed the conversion of the code provided by Swift here:
"Best way to plot Hyperbolic Cosine curve" to C# .NET but all that's going to get me is one curve!)
Thanks,
Alex.
PS. all this goes hand-in-hand with a
forum post over at reprap.org and a subsequent blog post by Gary Hodgson
here.
EDIT 1: Missing url at the end.