You generated different ball then I was expecting... It's not based on truncated icosahedron... I tried to get 3DSOLID, but some lines aren't touching exactly with each others and beside all this, to make 3DSOLID those lines have to make exact planar polygons - sorry it was close - my routine recognized some polygons and converted them to regions, but major of them were not processed, so final surfsculpt was not good...