- For each polyline (4)
- take a vertex
- moves the vertex to the nearest intersection
is not difficult ...
Thank you for your reply SOFITO_SOFT,
Apologies I didn't describe the problems before.
I know how to find the intersection of 2 closed pline so the result are four intersection points. (
http://lee-mac.com/intersectionfunctions.html).
But i have difficult :
1. how to break and trim each of pline to become 4 plines
2. how to grab all pline after trim to become closed pline.
3. how to hatch'em with the same old pattern.
If you dont mind, can you show me the way.
Thank you,
mardi