XXL66,
I am open to ideas. However I have told you many times
that despite looking for a way to do it, I could not achieve it
inline with the actual triangulation.
Went even so far as implementing another one which turns
out to be too slow.
Now going in the forum with an example of 20,000 points
and 458 constraints to show that it is slow is not sharing ideas.
It is simply, stating the obvious and in a rude way.
Rebuilding nl for each constraint is where all the time is consumed.
I also told you that I was concentrating on trying to get this one
going and then optimize.
Your suggestions, so far, is always throw everything and restart
leaves us with nothing. Furthermore you have not demonstrated
that it is doable.
There are a zillion things that need to be ameliorated as it is.
Case in point we need to add a command to input constraints,
need to clean-up the whole program, need to address the issue
of boundaries and holes. Layers handling is a mess etc. etc.
ymg