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In DCL file, change tile type from text into text_part and give each one a key. then u can set_tile that key with new content
:text { label = "Flange O/D O:";alignment=left;}
(set_tile "tileKey" "new text")
:row { :text { label = "Flange O/D O:";alignment=left;} :text { key = "n1";alignment=right;} }
:row { :text { key = "labeln1";alignment=left;} :text { key = "n1";alignment=right;} }
(defun RB11_FLAG () (setq flg "wn_") ;store flange type );end rb11_flag
(defun RB11_FLAG () (setq flg "wn_") ;store flange type (set_tile "labeln1" "Flange O/D O:") );end rb11_flag