Author Topic: Unity releases source code  (Read 2335 times)

0 Members and 1 Guest are viewing this topic.

Keith Brown

  • Swamp Rat
  • Posts: 601
Unity releases source code
« on: March 27, 2018, 07:19:38 AM »
While mainly a gaming engine, Unity can be used for CAD programming and multi platform apps.  Like Autocad they always allowed you to decompile their source code, but now they have officially released it for reference only.  i.e.  You cannot rebuild it or submit changes at this time.


Link to article: [size=78%]https://blogs.unity3d.com/2018/03/26/releasing-the-unity-c-source-code/[/size]


Link to repo: [/size][size=78%]https://github.com/Unity-Technologies/UnityCsReference[/size]


Sorry VB peeps, it C# only!


Any other swampers programming in Unity?  Would love to connect and swap ideas, etc.
Keith Brown | AutoCAD MEP Blog | RSS Feed
AutoCAD MEP 2014 / Revit MEP 2014 / EastCoast CAD/CAM addon / Visual Studio 2013

jmaeding

  • Bull Frog
  • Posts: 304
  • I'm just here for the Shelties.
Re: Unity releases source code
« Reply #1 on: April 06, 2018, 05:34:39 PM »
like autocad decompile source code?
I badly need to see how the civil bacth converter of civil3d works so i can help fix it, is that possible with not too many steps?
I mean the non-.net files, I know the .net ones are exposed.
« Last Edit: April 06, 2018, 05:38:22 PM by jmaeding »
James Maeding

Bobby C. Jones

  • Swamp Rat
  • Posts: 516
  • Cry havoc and let loose the dogs of war.
Re: Unity releases source code
« Reply #2 on: April 09, 2018, 01:52:47 PM »
like autocad decompile source code?
I badly need to see how the civil bacth converter of civil3d works so i can help fix it, is that possible with not too many steps?
I mean the non-.net files, I know the .net ones are exposed.
I can't be 100% sure, as I don't have access to the AutoCAD source code, but I'm 99.9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999ish% sure it isn't based on Unity.
Bobby C. Jones

jmaeding

  • Bull Frog
  • Posts: 304
  • I'm just here for the Shelties.
Re: Unity releases source code
« Reply #3 on: April 09, 2018, 02:13:00 PM »
I'm 100_ % sure its not unity related.
I've just never heard someone say autodesk allows you to decompile their source.
Given that adesk is too disorganized to listen to those trying to help them, wish I could do it myself if ethical.
James Maeding

Keith Brown

  • Swamp Rat
  • Posts: 601
Re: Unity releases source code
« Reply #4 on: April 09, 2018, 02:17:19 PM »
Like Autocad they always allowed you to decompile their source code


This should have read


"Like Autodesk they allow you to decompile their source code for the .NET framework."


My apologies for any confusion.  I thought it was implied since this is the .NET forum.
Keith Brown | AutoCAD MEP Blog | RSS Feed
AutoCAD MEP 2014 / Revit MEP 2014 / EastCoast CAD/CAM addon / Visual Studio 2013