Thanks Jeff, first time I've tried using transient graphics in civil 3d, as well as using an event handler like this. Seems here it's per instance, where in something like LUA, etc., when I assign an even handler it fires no matter when that event occurs, whether I put it inside a function or make it it's own. All a bit confusing lol. At least it seems I have to fire Regen right-away. If I don't the text stays...which makes me think it's per instance.
Should clarify that I am using "regen" and it's not clearing...so not sure why.
I abandoned using it for now but wish there was more concerning the topic I could learn from.
Much appreciated.