Author Topic: Block insertion point..  (Read 4367 times)

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Rod

  • Newt
  • Posts: 185
Re: Block insertion point..
« Reply #15 on: June 29, 2015, 11:39:25 PM »
Occurs regardless of the point in space (as long as insertion point "specify on screen" is not checked)
Occurs whether you have scale or rotation or both set to "specify on screen".
Doesn't occur when explode is checked (but there is no ghost/jig)

Funny that the rubber band comes from the correct insertion point.

"All models are wrong, some models are useful" - George Box

huiz

  • Swamp Rat
  • Posts: 919
  • Certified Prof C3D
Re: Block insertion point..
« Reply #16 on: June 30, 2015, 04:35:16 AM »
In 2014 it works as expected, in 2016 it is not. Weird bug...
The conclusion is justified that the initialization of the development of critical subsystem optimizes the probability of success to the development of the technical behavior over a given period.

Kerry

  • Mesozoic relic
  • Seagull
  • Posts: 11654
  • class keyThumper<T>:ILazy<T>
Re: Block insertion point..
« Reply #17 on: June 30, 2015, 06:42:34 AM »
Andrea,
Have you reported this to AutoDesk ?


kdub, kdub_nz in other timelines.
Perfection is not optional.
Everything will work just as you expect it to, unless your expectations are incorrect.
Discipline: None at all.