Author Topic: Invisible viewport  (Read 13695 times)

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bbarron281

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Re: Invisible viewport
« Reply #30 on: January 09, 2015, 01:56:51 PM »
You're right about the rectangle for the viewport outline then deletion. Not sure about the first parts though.

mjfarrell

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Re: Invisible viewport
« Reply #31 on: January 09, 2015, 02:18:31 PM »
mjfarrell, I've taken the file I provided and qselected the viewport then did the wblock command with a base point. Then in the drawing I'm working with I've run the insert command to the exact base point but I'm not getting anything. I've missed a step here. I rarely use the wblock command so I bet I messed it up.

Just WBLOCK to NEW file

don't worry over insertion point or anything

Open that NEW file that you just made....copy with basepoint

Then paste to original coordinates back in the file you just wblocked it out of
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Michael Farrell
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bbarron281

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Re: Invisible viewport
« Reply #32 on: January 09, 2015, 02:31:22 PM »
I'm obviously doing something wrong. The only way I can select the viewport is through qselect. After it says I have it selected (I can't tell just by looking because there's nothing showing up as being selected) I execute wblock. Source is set as "Objects" base point is "0,0,0" objects is "Retain" and I specify the file name. Click OK. I include AutoCAD Map information (not sure if this is or isn't necessary). I open the file. Nothing's there. I run qselect to attempt to get the viewport and it grabs nothing.

Matt__W

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Re: Invisible viewport
« Reply #33 on: January 09, 2015, 02:31:53 PM »
Doesn't work with AutoCAD MEP 2015. Qselect shows viewport as an option but when I choose to select all...... nothing.  :|
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bbarron281

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Re: Invisible viewport
« Reply #34 on: January 09, 2015, 02:33:23 PM »
I'm in Civil 3D 2013, btw.

mjfarrell

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Re: Invisible viewport
« Reply #35 on: January 09, 2015, 02:38:56 PM »
I'm in Civil 3D 2013, btw.
C3D2014 here
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Michael Farrell
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bbarron281

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Re: Invisible viewport
« Reply #36 on: January 09, 2015, 02:53:37 PM »
I give up. I found a solution anyway following the K.I.S.S. philosophy. Just executed mv and corner to corner. Voila, it's there. I seem to remember being able to delete the polygon afterwards and the viewport was its own entity with an outline and grips to modify. I would have to change the frame value to 2 or 3 to get the outline but once it was there I could easily toggle/select it. Am I wrong on that?

mjfarrell

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Re: Invisible viewport
« Reply #37 on: January 09, 2015, 02:56:00 PM »
I give up. I found a solution anyway following the K.I.S.S. philosophy. Just executed mv and corner to corner. Voila, it's there. I seem to remember being able to delete the polygon afterwards and the viewport was its own entity with an outline and grips to modify. I would have to change the frame value to 2 or 3 to get the outline but once it was there I could easily toggle/select it. Am I wrong on that?

I don't mess with viewport frames...I put them on a NON PLOTTING layer and leave them alone
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Michael Farrell
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bbarron281

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Re: Invisible viewport
« Reply #38 on: January 09, 2015, 03:08:45 PM »
Yeah me too.

Bethrine

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Re: Invisible viewport
« Reply #39 on: January 09, 2015, 03:46:19 PM »
Me three. I actually put them on defpoints and turn that layer yellow so they move if I move something but they aren't distracting.

mjfarrell

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Re: Invisible viewport
« Reply #40 on: January 09, 2015, 03:56:10 PM »
Me three. I actually put them on defpoints and turn that layer yellow so they move if I move something but they aren't distracting.
you should NOT be using layer defpoints - that layer is NOT for humans to use
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Michael Farrell
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Bethrine

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Re: Invisible viewport
« Reply #41 on: January 09, 2015, 03:59:06 PM »
Me three. I actually put them on defpoints and turn that layer yellow so they move if I move something but they aren't distracting.
you should NOT be using layer defpoints - that layer is NOT for humans to use

 :blink: :brow: Why?

Rob...

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Re: Invisible viewport
« Reply #42 on: January 09, 2015, 04:00:07 PM »
you should NOT be using layer defpoints - that layer is NOT for humans to use

That's the 2nd time I've agreed with posts of yours in the same thread. I think it's a new record.
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mjfarrell

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Re: Invisible viewport
« Reply #43 on: January 09, 2015, 04:03:51 PM »
Me three. I actually put them on defpoints and turn that layer yellow so they move if I move something but they aren't distracting.
you should NOT be using layer defpoints - that layer is NOT for humans to use

 :blink: :brow: Why?

DEFPOINTS layer is ONLY for autocad to keep track of Dimension Origins

Objects on it will revert to plotable objects after you run AUDIT command anyway

They get 'locked' if layer zero (0) is turned off or locked...or similar symptoms

So, just quit it, OK?
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Michael Farrell
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Bethrine

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Re: Invisible viewport
« Reply #44 on: January 09, 2015, 04:16:18 PM »
DEFPOINTS layer is ONLY for autocad to keep track of Dimension Origins

Objects on it will revert to plotable objects after you run AUDIT command anyway

They get 'locked' if layer zero (0) is turned off or locked...or similar symptoms

So, just quit it, OK?

I was aware of why Defpoints is there.

I have run AUDIT and not had that problem...ever.

Locked as in need to hit unlock to manage them again? Or as in no longer changable at all?

I'm thinking about it!  :straight: I tend to have issues with viewports on a VP layer and not when they are on defpoints...?? No specific example of this though.  :|