Author Topic: Civil3D - Editing Cogo Elevations  (Read 13078 times)

0 Members and 1 Guest are viewing this topic.

MSTG007

  • Gator
  • Posts: 2601
  • I can't remeber what I already asked! I need help!
Civil3D - Editing Cogo Elevations
« on: August 06, 2014, 08:14:11 AM »
Is there an easier approach to edit a cogo point rather than right clicking and going thru the panorama window. Specially when your copying spots around? I did not know if there was a lisp or something where I could select the cogo spot and change the elevation directly and be done with it?

thanks
Civil3D 2020

huiz

  • Swamp Rat
  • Posts: 917
  • Certified Prof C3D
Re: Civil3D - Editing Cogo Elevations
« Reply #1 on: August 06, 2014, 08:36:02 AM »
Properties Window?
The conclusion is justified that the initialization of the development of critical subsystem optimizes the probability of success to the development of the technical behavior over a given period.

ronjonp

  • Needs a day job
  • Posts: 7529
Re: Civil3D - Editing Cogo Elevations
« Reply #2 on: August 06, 2014, 08:36:06 AM »
Try this:
Code: [Select]
(defun c:cogoelev (/ ele n ss)
  (if (and (setq ele (getreal "\Enter elevation: "))
      (setq ss (ssget ":L" '((0 . "AECC_COGO_POINT"))))
      )
    (repeat (setq n (sslength ss))
      (vla-put-elevation (vlax-ename->vla-object (ssname ss (setq n (1- n)))) ele)
    )
  )
  (princ)
)
« Last Edit: August 06, 2014, 08:41:54 AM by ronjonp »

Windows 11 x64 - AutoCAD /C3D 2023

Custom Build PC

MSTG007

  • Gator
  • Posts: 2601
  • I can't remeber what I already asked! I need help!
Re: Civil3D - Editing Cogo Elevations
« Reply #3 on: August 06, 2014, 08:39:15 AM »
Boom! Sweet. Thank you for sharing!
Civil3D 2020

ronjonp

  • Needs a day job
  • Posts: 7529
Re: Civil3D - Editing Cogo Elevations
« Reply #4 on: August 06, 2014, 08:41:39 AM »
Boom! Sweet. Thank you for sharing!
:)

Windows 11 x64 - AutoCAD /C3D 2023

Custom Build PC

mjfarrell

  • Seagull
  • Posts: 14444
  • Every Student their own Lesson
Re: Civil3D - Editing Cogo Elevations
« Reply #5 on: August 06, 2014, 08:45:13 AM »
Is there an easier approach to edit a cogo point rather than right clicking and going thru the panorama window. Specially when your copying spots around? I did not know if there was a lisp or something where I could select the cogo spot and change the elevation directly and be done with it?

thanks

This would indicate you are using an incorrect method.
Whenever I set points, there is no need to edit elevations on them.
So I must ask what method are you using that then forces you to edit them?

Granted you now have the 'coded' solution; however why not fix your process?
Be your Best


Michael Farrell
http://primeservicesglobal.com/

MSTG007

  • Gator
  • Posts: 2601
  • I can't remeber what I already asked! I need help!
Re: Civil3D - Editing Cogo Elevations
« Reply #6 on: August 06, 2014, 08:55:58 AM »
Let me share with you. I am working with another department. they use cogo points to create there surfaces. So they copy the cogo points around and then manually edit them. Not to fun. But it is tedious..
Civil3D 2020

mjfarrell

  • Seagull
  • Posts: 14444
  • Every Student their own Lesson
Re: Civil3D - Editing Cogo Elevations
« Reply #7 on: August 06, 2014, 09:02:35 AM »
Let me share with you. I am working with another department. they use cogo points to create their surfaces. So they copy the cogo points around and then manually edit them. Not to fun. But it is tedious..

They are doing it so very wrong.....

Why on this blue green planet do they not use feature lines?

Are they perhaps myopic cyclops?
Be your Best


Michael Farrell
http://primeservicesglobal.com/

MSTG007

  • Gator
  • Posts: 2601
  • I can't remeber what I already asked! I need help!
Re: Civil3D - Editing Cogo Elevations
« Reply #8 on: August 06, 2014, 09:04:34 AM »
shu.... be respectful. lol
Civil3D 2020

Mark

  • Custom Title
  • Seagull
  • Posts: 28762
Re: Civil3D - Editing Cogo Elevations
« Reply #9 on: August 06, 2014, 09:07:27 AM »
Why on this blue green planet do they not use feature lines?
you don't use points?
TheSwamp.org  (serving the CAD community since 2003)

mjfarrell

  • Seagull
  • Posts: 14444
  • Every Student their own Lesson
Re: Civil3D - Editing Cogo Elevations
« Reply #10 on: August 06, 2014, 09:17:28 AM »
Why on this blue green planet do they not use feature lines?
you don't use points?

If I am doing site grading design and a lot of other grading design....NO.

Here is the Rule I present to substantiate my position:

Engineers whilst doing design should not 'set points'

Surveyors in the process of staking the design set those points.

So if one is doing design the vast majority of the time NO POINTS are used...It is all feature lines.
Need a ow spot for a drainage grate - use rectangular feature line to set the grades....this way when you do pipes the inlet is at grade and creates a semi-automatic (dynamic) pipe design process as well.

Need a flow line....use a feature line

There are very rare instances where one may want to use a(n) individual point to control grading, however
you will discover that a 10X efficiency is gained by NOT using points to define design surfaces.


Later when it's time to build the surveyors can worry over setting ONLY those few points they need to give the contractors what is needed to construct.  Or as the case with most of our designs, they simply use the feature lines (exported to 3d polylines) and let the grading equipment do it's job. No Points required.
Be your Best


Michael Farrell
http://primeservicesglobal.com/

MSTG007

  • Gator
  • Posts: 2601
  • I can't remeber what I already asked! I need help!
Re: Civil3D - Editing Cogo Elevations
« Reply #11 on: August 06, 2014, 09:20:50 AM »
I agree with what you are saying. Totally. This prompts another question on this... Some people have a 3D file for all there design work and a 2D base file. If you draw in feature lines in for swales do you draw them twice? (Once in the 2d and once in the 3d)? so you would have to remember to move the other line if one were to move.
Civil3D 2020

mjfarrell

  • Seagull
  • Posts: 14444
  • Every Student their own Lesson
Re: Civil3D - Editing Cogo Elevations
« Reply #12 on: August 06, 2014, 09:30:55 AM »
I agree with what you are saying. Totally. This prompts another question on this... Some people have a 3D file for all there design work and a 2D base file. If you draw in feature lines in for swales do you draw them twice? (Once in the 2d and once in the 3d)? so you would have to remember to move the other line if one were to move.

The 2d/3d scene is resolved as follows:


The 2d 'geometric layout drawing' is and can be a valid way to draw the site features.
This file is then attached as an XREF; for two (2) reasons.
First no one should be in that file accidentally editing it.
Secondly IF, the layout does change those changes are reflected in the 3d file when it is opened.

In the 3D design file, one uses the Create Featureline from object and utilizes the XREF function to NOT have to draw
those lines a second time.
Be your Best


Michael Farrell
http://primeservicesglobal.com/

MSTG007

  • Gator
  • Posts: 2601
  • I can't remeber what I already asked! I need help!
Re: Civil3D - Editing Cogo Elevations
« Reply #13 on: August 06, 2014, 09:46:48 AM »
Ok. I can see that. So if a building changes with parking. I would update the 2d first. then in the 3d, do a ncopy then convert polyline to feature line and off you go. Makes sense to me.
Civil3D 2020

BlackBox

  • King Gator
  • Posts: 3770
Re: Civil3D - Editing Cogo Elevations
« Reply #14 on: August 06, 2014, 09:47:46 AM »
Let me share with you. I am working with another department. they use cogo points to create there surfaces. So they copy the cogo points around and then manually edit them. Not to fun. But it is tedious..

FWIW -

Rather than copying & editing points, perhaps 'they' should consider using the CREATEPOINTMANUAL Command, which allows for user specified location, and elevation at COGO Point creation.
"How we think determines what we do, and what we do determines what we get."

mjfarrell

  • Seagull
  • Posts: 14444
  • Every Student their own Lesson
Re: Civil3D - Editing Cogo Elevations
« Reply #15 on: August 06, 2014, 10:06:19 AM »
Ok. I can see that. So if a building changes with parking. I would update the 2d first. then in the 3d, do a ncopy then convert polyline to feature line and off you go. Makes sense to me.
NO, you do not do an NCOPY....either edit existing feature lines if it is a simple change OR
use the [XREF] option when you use create feature line from object command.


Command: _AeccCreateFeatureLines
Select lines, arcs, polylines or 3d polylines to convert to feature lines or [Xref]: *Cancel*


This option is available during many C3D commands. 
Be your Best


Michael Farrell
http://primeservicesglobal.com/

BlackBox

  • King Gator
  • Posts: 3770
Re: Civil3D - Editing Cogo Elevations
« Reply #16 on: August 06, 2014, 10:10:42 AM »
... Tone it down a bit, yelly spice.  :-)
"How we think determines what we do, and what we do determines what we get."

MSTG007

  • Gator
  • Posts: 2601
  • I can't remeber what I already asked! I need help!
Re: Civil3D - Editing Cogo Elevations
« Reply #17 on: August 06, 2014, 10:16:38 AM »
That's why I do ask the questions. Sometimes its the only way to get it in my head lol  :uglystupid2:
Civil3D 2020

mjfarrell

  • Seagull
  • Posts: 14444
  • Every Student their own Lesson
Re: Civil3D - Editing Cogo Elevations
« Reply #18 on: August 06, 2014, 10:18:00 AM »
... Tone it down a bit, yelly spice.  :-)
That's my outside voice.


Or the one I use when I speak   S      L       O        W      E      R    but louder than normal to non-English speakers
hoping that being louder and  S    L   O    W    E    R    will somehow help them comprehend words they have never heard before.
Be your Best


Michael Farrell
http://primeservicesglobal.com/

BlackBox

  • King Gator
  • Posts: 3770
Re: Civil3D - Editing Cogo Elevations
« Reply #19 on: August 06, 2014, 10:26:05 AM »
... Tone it down a bit, yelly spice.  :-)
That's my outside voice.


Or the one I use when I speak   S      L       O        W      E      R    but louder than normal to non-English speakers
hoping that being louder and  S    L   O    W    E    R    will somehow help them comprehend words they have never heard before.

Perhaps you have experience interacting with this OP that I do not, however, I see no reason for such... Just speak normally (and provide links?)... They'll learn just fine.
"How we think determines what we do, and what we do determines what we get."

mjfarrell

  • Seagull
  • Posts: 14444
  • Every Student their own Lesson
Re: Civil3D - Editing Cogo Elevations
« Reply #20 on: August 06, 2014, 10:30:53 AM »
... Tone it down a bit, yelly spice.  :-)
That's my outside voice.


Or the one I use when I speak   S      L       O        W      E      R    but louder than normal to non-English speakers
hoping that being louder and  S    L   O    W    E    R    will somehow help them comprehend words they have never heard before.

Perhaps you have experience interacting with this OP that I do not, however, I see no reason for such... Just speak normally (and provide links?)... They'll learn just fine.
the above was a small attempt at humour ...

although in the case of the original bold text - as they have most likely seen this particular command line prompt at least 6 times, yet missed the [XREF] option; I felt it was required to use BOLD text to better illuminate the point.

Be your Best


Michael Farrell
http://primeservicesglobal.com/

MSTG007

  • Gator
  • Posts: 2601
  • I can't remeber what I already asked! I need help!
Re: Civil3D - Editing Cogo Elevations
« Reply #21 on: August 06, 2014, 10:32:04 AM »
Hes kinda right. I never did really see that option.
Civil3D 2020

BlackBox

  • King Gator
  • Posts: 3770
Re: Civil3D - Editing Cogo Elevations
« Reply #22 on: August 06, 2014, 11:11:11 AM »
the above was a small attempt at humour ...

although in the case of the original bold text - as they have most likely seen this particular command line prompt at least 6 times, yet missed the [XREF] option; I felt it was required to use BOLD text to better illuminate the point.

No worries; sometimes you get on a roll, despite offering useful information (I too overlooked the XREF option). That's all.

I'll go back to the peanut gallery.  :-)
"How we think determines what we do, and what we do determines what we get."

mjfarrell

  • Seagull
  • Posts: 14444
  • Every Student their own Lesson
Re: Civil3D - Editing Cogo Elevations
« Reply #23 on: August 06, 2014, 11:16:37 AM »
hmmm,   perhaps the focus should be on content rather than the delivery, the truck, or the driver



don't shoot the messenger, or blow up the delivery wagon, nor the roadway he drives upon

or to borrow a phrase 'this bolds for you'    :wink:
Be your Best


Michael Farrell
http://primeservicesglobal.com/

BlackBox

  • King Gator
  • Posts: 3770
Re: Civil3D - Editing Cogo Elevations
« Reply #24 on: August 06, 2014, 11:24:41 AM »
hmmm,   perhaps the focus should be on content rather than the delivery, the truck, or the driver



don't shoot the messenger, or blow up the delivery wagon, nor the roadway he drives upon

or to borrow a phrase 'this bolds for you'    :wink:

Perhaps there are clients out there that will settle for content, and content alone, professor.  :-)

Cheers
"How we think determines what we do, and what we do determines what we get."

mjfarrell

  • Seagull
  • Posts: 14444
  • Every Student their own Lesson
Re: Civil3D - Editing Cogo Elevations
« Reply #25 on: August 06, 2014, 11:32:11 AM »
hmmm,   perhaps the focus should be on content rather than the delivery, the truck, or the driver



don't shoot the messenger, or blow up the delivery wagon, nor the roadway he drives upon

or to borrow a phrase 'this bolds for you'    :wink:

Perhaps there are clients out there that will settle for content, and content alone, professor.  :-)

Cheers
there are...

Be your Best


Michael Farrell
http://primeservicesglobal.com/

BlackBox

  • King Gator
  • Posts: 3770
Re: Civil3D - Editing Cogo Elevations
« Reply #26 on: August 07, 2014, 11:52:35 AM »
hmmm,   perhaps the focus should be on content rather than the delivery, the truck, or the driver



don't shoot the messenger, or blow up the delivery wagon, nor the roadway he drives upon

or to borrow a phrase 'this bolds for you'    :wink:

Perhaps there are clients out there that will settle for content, and content alone, professor.  :-)

Cheers

there are...

... Here's to those tired of settling, becoming your new clients.



Be your best. ;o)


"How we think determines what we do, and what we do determines what we get."