Author Topic: PacMan game v1.2 completed. More refined version of v1.1  (Read 14129 times)

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RainCode v1.2

  • Guest
Re: PacMan game v1.2 completed. More refined version of v1.1
« Reply #30 on: June 01, 2014, 04:04:38 AM »
I only have AutoCAD 2014 and 2015, so I can't play with this, looks cool though.

I want it to run on higher ver too so other
ppl with higher can play it but I just
dont know how to solve the white screen
problem.
I would like to even get that far, but I get the same issue as in this post:
http://www.theswamp.org/index.php?topic=47087.msg521312#msg521312

Perhaps if I can get that error resolved, then I can look at the white screen error.

That issue is becos have to set pacman folder to autocad path...
anyway check my newer post.

77077

  • Guest
Re: PacMan game v1.2 completed. More refined version of v1.1
« Reply #31 on: September 29, 2014, 01:55:36 AM »
Just support cad 2002 ,? not many people will use ...


RAIN CODE

  • Guest
Re: PacMan game v1.2 completed. More refined version of v1.1
« Reply #32 on: October 20, 2014, 12:08:28 PM »
Just support cad 2002 ,? not many people will use ...

I dunno... I tried on other version but screen turned white.

mailmaverick

  • Bull Frog
  • Posts: 493
Re: PacMan game v1.2 completed. More refined version of v1.1
« Reply #33 on: November 14, 2014, 12:41:52 PM »
I get following error :-

Error loading ErasePlay.dcl
bad argument type: stringp nil

RAIN CODE

  • Guest
Re: PacMan game v1.2 completed. More refined version of v1.1
« Reply #34 on: November 17, 2014, 02:57:49 AM »
can u give more info like what acad ver u running ?

did u set the pacman path ?

This is a old ver. A newer ver is as link below
 http://www.theswamp.org/index.php?topic=47941.0

And a patch for blue blinking monsters  for newer ver is as below
 http://www.theswamp.org/index.php?topic=48160.0

for your info I am not writing any games right now but playing professional made games - Resident Eeeevvvviiilllll 5 etc

see ya all later
« Last Edit: November 17, 2014, 03:14:29 AM by RAIN CODE »