Author Topic: PacMan game v1.2 completed. More refined version of v1.1  (Read 14136 times)

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RainCode v1.2

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PacMan game v1.2 completed. More refined version of v1.1
« on: May 17, 2014, 07:37:42 AM »
Hi guys,

just finished the ver 1.2 Pacman game (see video link below but the video recording frame rate is low).
- Better control of game speed as now using timer control suggested by irneb.
- Better graphics as now using rendered background rather than Autocad entities.
- more gameplay : added memory tiles puzzle, somersault and hurling Pacman to a spot. Hurling is for the boss battle.
- it will play 16 levels out of 32 levels randomly.
- games are menu driven.

You need to set autocad path to the pacman folder. It s best it is in the root directory eg. C:\pacman or D:\pacman.

Download the lisp here in the swamp


Download the zip files contains images/data/sound in this youtube video links (dont know why video goes to this site instead of computers)
http://www.youtube.com/watch?v=Tp6ZPKZM66Y&feature=youtu.be
« Last Edit: May 17, 2014, 07:57:32 AM by RainCode v1.2 »

JohnK

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Re: PacMan game v1.2 completed. More refined version of v1.1
« Reply #1 on: May 17, 2014, 08:36:01 AM »
Amazing!
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Mark

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Re: PacMan game v1.2 completed. More refined version of v1.1
« Reply #2 on: May 17, 2014, 09:16:16 AM »
Wow! That is cool.
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snownut2

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Lee Mac

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Re: PacMan game v1.2 completed. More refined version of v1.1
« Reply #4 on: May 17, 2014, 03:25:42 PM »
I haven't tested the code, but I must say that the demo looks very impressive!

Krushert

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Re: PacMan game v1.2 completed. More refined version of v1.1
« Reply #5 on: May 17, 2014, 07:51:12 PM »
I haven't tested the code, but I must say that the demo looks very impressive!
Same sentiment here!  WOW! 
 I am not going to even try it.  I will be suck into the game and not get any work done.
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pBe

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Re: PacMan game v1.2 completed. More refined version of v1.1
« Reply #6 on: May 17, 2014, 07:54:25 PM »
Nice of you to share, interesting to see how you restrict the pacmans' movement.

Thanks RainCode V1.2 <-- a more refined version of RainCode v1.1 ?  :)

MickD

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Re: PacMan game v1.2 completed. More refined version of v1.1
« Reply #7 on: May 18, 2014, 02:58:21 AM »

awesome, your lisp fu is good :)
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RAIN CODE

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Re: PacMan game v1.2 completed. More refined version of v1.1
« Reply #8 on: May 18, 2014, 11:21:57 AM »
Glad to hear you guys like the game.

But I must say, I still have alot to learn about AutoLisp.

RAIN CODE

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Re: PacMan game v1.2 completed. More refined version of v1.1
« Reply #9 on: May 18, 2014, 11:32:08 AM »
it is a good feeling to me when I think of it, people enjoying the game in another part of this planet.

The time zone can be different, it may be when I am in the middle of my sleep and people at other side of this planet is enjoying something I created - that is a nice feeling
:)

liuhaixin88

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Re: PacMan game v1.2 completed. More refined version of v1.1
« Reply #10 on: May 18, 2014, 11:38:29 AM »
Very nice ! Thank you for sharing.

liuhaixin88

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Re: PacMan game v1.2 completed. More refined version of v1.1
« Reply #11 on: May 18, 2014, 10:25:47 PM »
error happened (when appload)
================================================================================
   PacMan [v1.2].LSP for AutoCAD v2002 loaded ...
                         Type Ppz to start game
================================================================================
   Create Custom level>> WS=define gameplay viewsize,
                         DP=draw pathline, DW=draw wall,
                         SD=draw smalldots, BD=entmod to big dot
                         MapGame=write game level to file
--------------------------------------------------------------------------------
   Misc. function     >> HL=toggle Highlight on/off,
                         EF=toggle image frame on/off
                         GM=toggle grid mode on/off
                         AN=create animation path (creating Logo animation etc)
--------------------------------------------------------------------------------
; error: bad argument type: stringp nil

Command:

RAIN CODE

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Re: PacMan game v1.2 completed. More refined version of v1.1
« Reply #12 on: May 19, 2014, 10:52:48 AM »
error happened (when appload)
================================================================================
   PacMan [v1.2].LSP for AutoCAD v2002 loaded ...
                         Type Ppz to start game
================================================================================
   Create Custom level>> WS=define gameplay viewsize,
                         DP=draw pathline, DW=draw wall,
                         SD=draw smalldots, BD=entmod to big dot
                         MapGame=write game level to file
--------------------------------------------------------------------------------
   Misc. function     >> HL=toggle Highlight on/off,
                         EF=toggle image frame on/off
                         GM=toggle grid mode on/off
                         AN=create animation path (creating Logo animation etc)
--------------------------------------------------------------------------------
; error: bad argument type: stringp nil

Command:

Try setting the PacMan folder to AutoCad path


GDF

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Re: PacMan game v1.2 completed. More refined version of v1.1
« Reply #13 on: May 19, 2014, 11:05:51 AM »
Tried it in Visual Lisp Editor:

error: PPF Internal: unexpected ctoken type
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alanjt

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Re: PacMan game v1.2 completed. More refined version of v1.1
« Reply #14 on: May 19, 2014, 12:23:38 PM »
wow
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