Author Topic: Advice for learning Inventor  (Read 3481 times)

0 Members and 1 Guest are viewing this topic.

Bethrine

  • Guest
Advice for learning Inventor
« on: December 04, 2013, 11:25:42 AM »
Does anyone have advice or links or a good text for learning Inventor? Turns out I need to learn it and fast for mechanical parts and assembly drawings.  :-o :lol: YAY!

So, yeah, any advice appreciated including the practical. :)

MickD

  • King Gator
  • Posts: 3619
  • (x-in)->[process]->(y-out) ... simples!
Re: Advice for learning Inventor
« Reply #1 on: December 04, 2013, 04:25:59 PM »
Basically ALL parts are created in separate files and these parts are inserted into assemblies (it's the same as xrefs). All parts need to be fully constrained in 3 degrees of freedom, if you don't it will 'fall over' as they say. You can bend the rules but you need to be pretty competent and understand the side effects.

- have a good system for naming and organising part files, maybe include type codes and other to quickly identify parts in your part tree and job file/s
- set out your parts using logical work plane locations and orientation, you will soon find this out when adding parts to an assembly. It also aids in setting constraints quickly. A little bit of planning goes a long way.
- learn about visibility and other 'states', it's like turning layers on and off.
- like visibility states etc you need to organise your assembly part tree, you can move the'end' marker up and down to remove/add parts for ease of editing.

There's a lot to learn but the first 2 tips above save a lot of headache, just remember that all parts are 'referenced' in and that if you edit one 'instance' of a part it will affect all other instances and could have undesirable side effects.
good luck.
"Short cuts make long delays,' argued Pippin.”
J.R.R. Tolkien