Author Topic: Drawing with strange crosshair rotation  (Read 9585 times)

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BlackBox

  • King Gator
  • Posts: 3770
Re: Drawing with strange crosshair rotation
« Reply #30 on: August 12, 2013, 02:02:21 PM »
I haven't seen anything bad occur due to this issue. I do know that the initial release of C3D2013 would set this strange rotation in every drawing I opened from an earlier version which had a Coordinate System set. I think they have fixed that, but it was definitely irritating. I think that to keep it from reoccurring I had to remove the CS and/or clear the GEO location then reset the CS.
What a pain. Is there an easy way to access this database with a bit of code?

Not sure if I'm allowed to post this, but I've prepared an Autoloader .bundle for Snoop Civil 3D (it's like MgdDbg for AutoCAD, only for Civil 3D Database Objects, and doesn't include Civil-specific Events, etc.), which includes an 2010 database compatible assembly (32/64-Bit) that can be NETLOADed into Civil 3D 2011 (I use it at work)... The original DevBlog articles for 2012, and 2014 can be found here:

http://civilizeddevelopment.typepad.com/.services/blog/6a0147e1be0df6970b0147e1be17ba970b/search?filter.q=snoop



Perhaps Jeff can clarify if I'm allowed to post my Autoloader .bundle, as it makes this real simple for supporting multiple versions, including those not supported by Autoloader (like 2011)?

Cheers
"How we think determines what we do, and what we do determines what we get."

BlackBox

  • King Gator
  • Posts: 3770
Re: Drawing with strange crosshair rotation
« Reply #31 on: August 12, 2013, 02:05:02 PM »
"How we think determines what we do, and what we do determines what we get."

Jeff_M

  • King Gator
  • Posts: 4096
  • C3D user & customizer
Re: Drawing with strange crosshair rotation
« Reply #32 on: August 12, 2013, 02:30:03 PM »
I don't think there's anything wrong with posting that, BB.

Alan, I thought I had a lisp for this that I used for C3D2011 (yes, there was a similar issue in that version as well. I believe Sinc posted about here at one time), but I'm not finding it right now. I'll have a better look around tonight.

BlackBox

  • King Gator
  • Posts: 3770
Re: Drawing with strange crosshair rotation
« Reply #33 on: August 12, 2013, 03:21:24 PM »
Here's the .bundle attached at the bottom of this post as a .ZIP file; download, unblock, and extract... Place the resultant "Autodesk DWG MgdDBG C3D.bundle" folder in the following directory:

Code - C#: [Select]
  1. %AppData%\Autodesk\ApplicationPlugins\
  2.  

... This will work for 2012-2014; if you're running 2010 (untested), or 2011 (tested), simply NETLOAD this assembly:

Code - C#: [Select]
  1. %AppData%\Autodesk\ApplicationPlugins\Autodesk DWG MgdDBG C3D.bundle\Contents\Windows\2010\SnoopCivil3DObjects.dll
  2.  



There are some changes I personally prefer, such as renaming the MenuItem added from "Snoop Civil3D" to "MgdDbg C3D" (for sorting order with MgdDbg loaded), etc., but the original source code is used for this attachment, and included in the .bundle here (VB.NET):

Code - C#: [Select]
  1. %AppData%\Autodesk\ApplicationPlugins\Autodesk DWG MgdDBG C3D.bundle\Contents\Source\
  2.  



Cheers
"How we think determines what we do, and what we do determines what we get."

MeasureUp

  • Bull Frog
  • Posts: 462
Re: Drawing with strange crosshair rotation
« Reply #34 on: August 12, 2013, 09:19:56 PM »
Alan,
I don't know if I understand your question but this is FYI:
I am using Mech 2014 and I tried the following
1) -view -> Orthographic -> top
2) UCS -> world
then the crosshairs looked fine.
As I noticed that there are AEC opjects created by AutoCAD Civil 3D in your drawing.
And there is no any named view being saved.
I guest there may be additional "view" setting or even addtional system variables with Civil 3D.

BlackBox

  • King Gator
  • Posts: 3770
Re: Drawing with strange crosshair rotation
« Reply #35 on: August 13, 2013, 02:11:28 AM »
Alan, is this by chance an FDOT drawing?

During my last training session on their Civil 3D state kit, all of their templates were non-orthographic UCS (rotated in all three axis; ever so slightly).
"How we think determines what we do, and what we do determines what we get."