Author Topic: ( algorithm ) and point A to point B, in 3D FACE on shortest distance.  (Read 5386 times)

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GP

  • Newt
  • Posts: 83
  • Vercelli, Italy
Re: ( algorithm ) and point A to point B, in 3D FACE on shortest distance.
« Reply #15 on: February 04, 2017, 08:41:28 AM »

I would like to comment on an error in the lisp PROF_3DF_EN.LSP
The 3d polyline is not well projected.


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Use 3Dfaces nonoverlapping.
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chapalee

  • Mosquito
  • Posts: 7
Re: ( algorithm ) and point A to point B, in 3D FACE on shortest distance.
« Reply #16 on: February 05, 2017, 01:41:34 AM »
Hello how are you.
Thanks for your prompt response.

Is there any way to improve that?
It is that 3dfaces come from programs.

Thank you.