Author Topic: Who is good in math...  (Read 4233 times)

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gile

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Re: Who is good in math...
« Reply #15 on: May 30, 2011, 03:09:00 PM »
I'am sorry. It's easier for me to give some lines of code rather than a good explaination in English even i know it's not 'educational'.
Sinc gave the way for the GetClosestPointTo() route, I only wanted to show there was no need to  draw two rays.
And Lee talk about the dot product way before I posted the codes.
Speaking English as a French Frog

huiz

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Re: Who is good in math...
« Reply #16 on: May 31, 2011, 08:09:24 AM »
Yes, but with a full function in front of me I got the message.

Because I assumed the nearest point would return the nearest vertex of a line.
The conclusion is justified that the initialization of the development of critical subsystem optimizes the probability of success to the development of the technical behavior over a given period.

gile

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Re: Who is good in math...
« Reply #17 on: May 31, 2011, 08:26:48 AM »
Yes, but with a full function in front of me I got the message.

Because I assumed the nearest point would return the nearest vertex of a line.

Look at the code, it uses a Geometry.Line3d instance which has none vertex: it is unbounded.
The Geometry namespace contains plenty of classes (such as points, lines, segments, circular arcs, vectors, matrices, and so on) which aren't DBObject and are provided to solve geometry issues.
Speaking English as a French Frog