Author Topic: It appears that C3D 2012 has hit the ground...  (Read 10374 times)

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sourdough

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It appears that C3D 2012 has hit the ground...
« on: March 15, 2011, 09:09:37 AM »
Just went to updates for C3D and noticed 2012 hitting new updates, anybody dared to get a copy they can talk about?

MJP
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Matt__W

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Re: It appears that C3D 2012 has hit the ground...
« Reply #1 on: March 15, 2011, 09:11:43 AM »
The Autodesk site is still showing 2011 for all AutoCAD apps.
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mjfarrell

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Re: It appears that C3D 2012 has hit the ground...
« Reply #2 on: March 15, 2011, 11:38:21 AM »
Just went to updates for C3D and noticed 2012 hitting new updates, anybody dared to get a copy they can talk about?

MJP
technically NOT until after it is released, however you will most likely start seeing some 'leaked' information around April.
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sourdough

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Re: It appears that C3D 2012 has hit the ground...
« Reply #3 on: March 15, 2011, 03:04:31 PM »
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Jeff_M

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Re: It appears that C3D 2012 has hit the ground...
« Reply #4 on: March 15, 2011, 03:08:34 PM »
Trust me, Mike, when things can be talked about, I'm sure you will know.

sourdough

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Re: It appears that C3D 2012 has hit the ground...
« Reply #5 on: March 15, 2011, 10:31:56 PM »
Trust me, Mike, when things can be talked about, I'm sure you will know.

Understood, just love the teasers though. I just hope to God they finally make the program use more than one core, or at least be able to use the Cuda/ATI stream processors to solve some of the graphic's obstacles. Just my wish, not to mention all the things posted here that make it a challenge to use at times.

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sinc

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Re: It appears that C3D 2012 has hit the ground...
« Reply #6 on: March 16, 2011, 02:46:56 AM »
"Graphic's obstacles"...?  What do you mean?

mjfarrell

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Re: It appears that C3D 2012 has hit the ground...
« Reply #7 on: March 16, 2011, 07:29:00 AM »
Trust me, Mike, when things can be talked about, I'm sure you will know.

Understood, just love the teasers though. I just hope to God they finally make the program use more than one core, or at least be able to use the Cuda/ATI stream processors to solve some of the graphic's obstacles. Just my wish, not to mention all the things posted here that make it a challenge to use at times.

MJP
Quality hardware, and training remove many of the obstacles most encounter with C3D.
Some of the other 'functional' issues with the application will most likely remain due to autodesk not really listening to their customers needs.
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Mark

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Re: It appears that C3D 2012 has hit the ground...
« Reply #8 on: March 16, 2011, 07:46:31 AM »
Quality hardware, and training remove many of the obstacles most encounter with C3D.
In other words; we're still learning how to program so you'll need 32GB of RAM and a water cooled graphics board. LOL
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mjfarrell

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Re: It appears that C3D 2012 has hit the ground...
« Reply #9 on: March 16, 2011, 08:10:47 AM »
Quality hardware, and training remove many of the obstacles most encounter with C3D.
In other words; we're still learning how to program so you'll need 32GB of RAM and a water cooled graphics board. LOL
Almost...
Although through feedback from the company I trained in Oahu last week, when they upgraded (got rid of) their poor hardware, most of their issues with unexpected crashes went away.
The downside is that none of those upgrades cured the core issues of lack of functionality, or features that fail to function as desired by most users, e.g. Pipes, Survey figures not assuming styles, etc, etc, ad nauseam.
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sourdough

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Re: It appears that C3D 2012 has hit the ground...
« Reply #10 on: March 18, 2011, 09:04:40 AM »
"Graphic's obstacles"...?  What do you mean?

One of my pet peeves is the lag time when you have to pick a point with the layer manager on. It can take time for it to roll through all the layers before you can actually being able to move it by grip. If you turn the layer manager off you can pick by grip and it is fast. That is my graphical obstacle of choice I would love to have fixed. I'm using a AIT Firepro V7800 with 2 gig of memory on-board and it does no better than a Geforce card Fermi or not. This has gone on every since they introduced C3D. So, no matter which is at fault Graphics or Processor or programming it is an obstacle and one I see on screen, so perception is graphical. Yes, I understand that C3D is running on one core.

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MJP
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mjfarrell

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Re: It appears that C3D 2012 has hit the ground...
« Reply #11 on: March 18, 2011, 09:27:21 AM »
Seems like the problem is limited to your process not C3D.
Firstly one should NOT be grip editing points to move them around,; particularly if they are SURVEY points.  Secondly, one should not be working with layer manager open at all times, despite your knowledge of the lag you persist in keeping it open.

If you are doing any sort of DESIGN using points your process needs to be revised.
Surveyors collect, and set points.
Engineers should do their designing using Feature Lines, and or Corridors not points.

If this isn't your method, try adjusting your process.
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Mark

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Re: It appears that C3D 2012 has hit the ground...
« Reply #12 on: March 18, 2011, 09:33:55 AM »
Seems like the problem is limited to your process not C3D.
Firstly one should NOT be grip editing points to move them around,; particularly if they are SURVEY points.  Secondly, one should not be working with layer manager open at all times, despite your knowledge of the lag you persist in keeping it open.
Why is that different than say the sheet set manager or the properties?
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mjfarrell

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Re: It appears that C3D 2012 has hit the ground...
« Reply #13 on: March 18, 2011, 09:39:21 AM »
Seems like the problem is limited to your process not C3D.
Firstly one should NOT be grip editing points to move them around,; particularly if they are SURVEY points.  Secondly, one should not be working with layer manager open at all times, despite your knowledge of the lag you persist in keeping it open.
Why is that different than say the sheet set manager or the properties?
It isn't really, in truth I don't suggest that one run C3D with those open constantly either unless one is building Assemblies or working with Sheets.  It's a performance issue that I place far behind the need to improve functionality within the application in terms of development.  One can turn off those parts of the interface and get along well enough when they are not absolutely required to be used..  One can NOT do anything to improve the lack of functionality of things like Pipes, or the Hydrology tools not being well integrated with the model.
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sourdough

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Re: It appears that C3D 2012 has hit the ground...
« Reply #14 on: March 18, 2011, 11:02:04 AM »
Seems like the problem is limited to your process not C3D.
Firstly one should NOT be grip editing points to move them around,; particularly if they are SURVEY points.  Secondly, one should not be working with layer manager open at all times, despite your knowledge of the lag you persist in keeping it open.

If you are doing any sort of DESIGN using points your process needs to be revised.
Surveyors collect, and set points.
Engineers should do their designing using Feature Lines, and or Corridors not points.

If this isn't your method, try adjusting your process.


I agree with most of what you said. My process is that when you not move a point, rather move the point label with grip it is slow if you have the layer manager on. So, yes I normally turn it off when doing that and most other things.
Sinc asks me what graphics obstacle (loosely stated). My wish would be that they could fix this so it was as fast
as it was with Land Desktop as a baseline to survey point lablel movement. It was a wish nothing more. Overall I like
C3D a lot. Most all my work now days is Survey related, and no design for now. So, this is something I deal with a lot.


MJP
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