Author Topic: Multiplier vs. Lumins  (Read 3276 times)

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sea-dawg

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Multiplier vs. Lumins
« on: February 06, 2009, 08:50:42 AM »
When creating lights in 3ds max what is the difference between the actual lumins of a light in the real world and the multiplier of a light in 3ds max.  I have been given a project for work of creating some lights that we have on our system and I have the lumins of the lights for those. Or for instance if I have a 400w light would I put 400 in the multiplier?

Any input would be great. Thanks.

mjfarrell

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Re: Multiplier vs. Lumins
« Reply #1 on: February 06, 2009, 09:25:01 AM »
I found this...

Note: 17 lumens = 1 Watt (I'll let you 'do the math')

and

The lumen value determines how much light is emitted from a light source.

This would suggest that you set your multiplier for all lights at 1, unless you are attempting to add more light to an object or area of your scene.
Be your Best


Michael Farrell
http://primeservicesglobal.com/

sea-dawg

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Re: Multiplier vs. Lumins
« Reply #2 on: February 06, 2009, 09:45:31 AM »
So what you are saying is... If I set my multplier to 1 for all lights I should get a realistic representaion of how the "bulb" would emit light in the real world?

Let me play around a little and see if I can come up with a model to try and figure this thing out.

Thanks for your input

mjfarrell

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Re: Multiplier vs. Lumins
« Reply #3 on: February 06, 2009, 09:50:45 AM »
essentially....leave multipliers for things like omni lights...or Suns when you do your intergalactic models...
Be your Best


Michael Farrell
http://primeservicesglobal.com/

sea-dawg

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Re: Multiplier vs. Lumins
« Reply #4 on: February 06, 2009, 11:03:55 AM »
Well then I guess I will give it a try, as always you have been very helpful!!!

Thanks