Author Topic: sssetfirst use..  (Read 2753 times)

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Andrea

  • Water Moccasin
  • Posts: 2372
sssetfirst use..
« on: January 26, 2009, 11:24:46 AM »
hi all..

any one know how to select entity without showing grips ?
Keep smile...

Jeff_M

  • King Gator
  • Posts: 4096
  • C3D user & customizer
Re: sssetfirst use..
« Reply #1 on: January 26, 2009, 11:40:17 AM »
Turn off Grips, but make sure to turn them back on when you are done.

(setvar "grips" 0)

dustinthiesse

  • Guest
Re: sssetfirst use..
« Reply #2 on: January 26, 2009, 11:50:00 AM »
Not sure if this is correct or not, but when I used

(sssfirst selset)     ;objects selected NO GRIPS
(sssfirst nil selset) ;objects selected with grips

Jeff_M

  • King Gator
  • Posts: 4096
  • C3D user & customizer
Re: sssetfirst use..
« Reply #3 on: January 26, 2009, 12:07:04 PM »
When I try that, d-unit, it reports a selection set but nothing is actually selected. If I initiate the Move command afterwards then it still asks for a selection, so it doesn't recoginze anything being previously selected.

Andrea

  • Water Moccasin
  • Posts: 2372
Re: sssetfirst use..
« Reply #4 on: January 26, 2009, 12:23:13 PM »
well...

...I think that i've seen something for that.

thanks.
Keep smile...

dustinthiesse

  • Guest
Re: sssetfirst use..
« Reply #5 on: January 26, 2009, 01:06:42 PM »
When I try that, d-unit, it reports a selection set but nothing is actually selected. If I initiate the Move command afterwards then it still asks for a selection, so it doesn't recoginze anything being previously selected.

Ahh you are correct.  In that case, seems the only way would be to set grips to 0 first.