Author Topic: Water Hatch?  (Read 13652 times)

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craigr

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Water Hatch?
« on: November 07, 2008, 03:25:35 PM »
Does anyone have a Water Hatch that you are willing to share?

craigr

Matt__W

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Re: Water Hatch?
« Reply #1 on: November 07, 2008, 03:32:48 PM »
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craigr

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Re: Water Hatch?
« Reply #2 on: November 07, 2008, 04:19:39 PM »
Thanks for the link.

I followed that link and several others and all of the water hatches appear to be the same file or VERY similar to each other. And, it / they aren't quite what I am looking for.

Attached is a .jpg of what I would like the hatch to look like. I have just been creating each line individually, which of course takes more time.

craigr

Matt__W

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Re: Water Hatch?
« Reply #3 on: November 07, 2008, 04:24:56 PM »
I don't have anything like that.  Sorry.   :-(
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CAB

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Re: Water Hatch?
« Reply #4 on: November 07, 2008, 06:03:47 PM »
I made this rather hurriedly. Maybe it will work for you.
Scale may need to be 100.

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craigr

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Re: Water Hatch?
« Reply #5 on: November 07, 2008, 06:06:25 PM »
I made this rather hurriedly. Maybe it will work for you.
Scale may need to be 100.



That is EXACTLY what I needed!!

I bow to your Greatness - :)

Thanks A LOT,
craigr

CAB

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Re: Water Hatch?
« Reply #6 on: November 07, 2008, 07:10:46 PM »
Glad it worked for you. I've been wanting a pattern like that but too lazy to do it for myself.
Thanks for the motivation.:)
I may tweak it a bit tomorrow.
I've reached the age where the happy hour is a nap. (°¿°)
Windows 10 core i7 4790k 4Ghz 32GB GTX 970
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CAB

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Re: Water Hatch?
« Reply #7 on: November 07, 2008, 09:42:54 PM »
This is the one I tweaked.
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craigr

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Re: Water Hatch?
« Reply #8 on: November 12, 2008, 07:56:48 AM »
Hey, I appreciate you going to all of this trouble.

Apparently others have wanted one also, aw I see it has been downloaded several times.

craigr

CAB

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Re: Water Hatch?
« Reply #9 on: November 12, 2008, 07:59:47 AM »
No trouble. :-)

I'm supprised we didn't see it before now.
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Spike Wilbury

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Re: Water Hatch?
« Reply #10 on: November 17, 2008, 12:43:53 PM »
...
pat... attached
« Last Edit: November 17, 2008, 01:15:50 PM by Esquivel »

craigr

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Re: Water Hatch?
« Reply #11 on: February 03, 2009, 02:47:53 PM »
Since you folks were kind enough to help me out with the Water Hatch....

Does anyone have a linetype that looks like the surface of water?

Basically what I am looking for is when drawing a side view of a vessel and using the Water Hatch, I want to be able to draw it half full, (half empty). So, I need the linetype for the upper boundry of the hatch.

craigr

dustinthiesse

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Re: Water Hatch?
« Reply #12 on: February 03, 2009, 03:01:30 PM »
Apparently others have wanted one also, aw I see it has been downloaded several times.

I never know when or if I will ever need some things.  I just download them anyways so I don't have to go searching for it later.
Searching for stuff on the swamp can be a chore sometimes.

craigr

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Re: Water Hatch?
« Reply #13 on: February 02, 2010, 11:23:28 AM »
Reserecting an OLD Post (1 year later)

While looking at the old post, I see that I requested a Water Linetype. No one posted an answer to my request.

I am needing one again. Before I go to the trouble of learning how to make one, is it even possible to make one?

Basically, it would just be a bunch of arcs attached to each other by the ends. But, since the arcs are really a text, I'm not sure if making them a linetype is possible.

craigr

mjfarrell

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Re: Water Hatch?
« Reply #14 on: February 02, 2010, 11:43:27 AM »
why would the arcs be text?  (they do not NEED to be text)

is it a linetype or a hatch pattern?

start with something like this:
Quote

*FENCELINE1,Fenceline circle ----0-----0----0-----0----0-----0--
A,.25,-.1,[CIRC1,ltypeshp.shx,x=-.1,s=.1],-.1,1

only you will need to create and add to the ltypeshp.shx file a(n) Arc of the desired parameters, and then call that in your linetype definition


look in help under:

In addition to defining vectors, a specification byte can use special codes to create additional forms and specify certain actions. To use a special code, the second character of the three-character string (the vector length specification) must be 0, or you can specify only the code number. For example, 008 and 8 are both valid specifications.

Codes 0, 1, and 2: End of Shape and Draw Mode Control
Codes 3 and 4: Size Control
Codes 5 and 6: Location Save/Restore
Code 7: Subshape
Codes 8 and 9: X-Y Displacements
Code 00A: Octant Arc
Code 00B: Fractional Arc
Codes 00C and 00D: Bulge-Specified Arcs
« Last Edit: February 02, 2010, 11:51:07 AM by mjfarrell »
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