Author Topic: Matrix3d and TransformBy help  (Read 56444 times)

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It's Alive!

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Re: Matrix3d and TransformBy help
« Reply #75 on: August 05, 2008, 10:31:02 AM »
(Dan, is that you on the avatar?...)

No that’s  Ted Cassidy (AKA Lurch)  as “RUK” in  "Star Trek, What Are Little Girls Made Of?" (1966)

is that you in yours?

Spike Wilbury

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Re: Matrix3d and TransformBy help
« Reply #76 on: August 05, 2008, 10:33:27 AM »
es muy bueno  :lol:

Good!!!, does not crash and works just on rectangular faces solids... or cubes ones

Spike Wilbury

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Re: Matrix3d and TransformBy help
« Reply #77 on: August 05, 2008, 10:34:40 AM »
(Dan, is that you on the avatar?...)

No that’s  Ted Cassidy (AKA Lurch)  as “RUK” in  "Star Trek, What Are Little Girls Made Of?" (1966)

is that you in yours?

He he... I knew.... sorry

That old guy is me. :)

Chuck Gabriel

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Re: Matrix3d and TransformBy help
« Reply #78 on: August 05, 2008, 10:36:16 AM »
That old guy is me. :)

He's lying.  That's Wolfgang Puck. :lmao:

It's Alive!

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Re: Matrix3d and TransformBy help
« Reply #79 on: August 05, 2008, 10:37:49 AM »
es muy bueno  :lol:

Good!!!, does not crash and works just on rectangular faces solids... or cubes ones


It will process any solid that has at least two edges that are perpendicular, still working on Mick’s idea

Spike Wilbury

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Re: Matrix3d and TransformBy help
« Reply #80 on: August 05, 2008, 10:38:09 AM »
That old guy is me. :)

He's lying.  That's Wolfgang Puck. :lmao:


Dang!!!!,...... I knew it....  :lmao:

Spike Wilbury

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Re: Matrix3d and TransformBy help
« Reply #81 on: August 05, 2008, 10:41:48 AM »
es muy bueno  :lol:

Good!!!, does not crash and works just on rectangular faces solids... or cubes ones


It will process any solid that has at least two edges that are perpendicular, still working on Mick’s idea

I see, I ran the tests on simple and complex cubes solids.... thanks.

I will try to continue with mine....

Spike Wilbury

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Re: Matrix3d and TransformBy help
« Reply #82 on: August 05, 2008, 11:13:39 AM »


Spike Wilbury

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Re: Matrix3d and TransformBy help
« Reply #84 on: August 08, 2008, 10:06:12 AM »
Hi,


Is there by any chance to upload here some 3d solid samples (complex/simple), that I can use to run tests ?


Thanks.


Below is a test to one of the solid posted here, the oriented bounding box is shown in green:

MickD

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Re: Matrix3d and TransformBy help
« Reply #85 on: August 08, 2008, 06:40:57 PM »
Try this one Luis, this is a classic case of when the wrong edge could give invalid results.

Note: the length should be perp the the I beam section.
"Programming is really just the mundane aspect of expressing a solution to a problem."
- John Carmack

"Short cuts make long delays,' argued Pippin.”
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MickD

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Re: Matrix3d and TransformBy help
« Reply #86 on: August 08, 2008, 06:55:27 PM »
This nect one's a bit contrived but we can get even stranger section cuts at times.
"Programming is really just the mundane aspect of expressing a solution to a problem."
- John Carmack

"Short cuts make long delays,' argued Pippin.”
- J.R.R. Tolkien

Spike Wilbury

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Re: Matrix3d and TransformBy help
« Reply #87 on: August 08, 2008, 06:56:02 PM »
Try this one Luis, this is a classic case of when the wrong edge could give invalid results.

Note: the length should be perp the the I beam section.


This is the result...

MickD

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Re: Matrix3d and TransformBy help
« Reply #88 on: August 08, 2008, 06:57:09 PM »
If you get the next one we may have a winner :D, nice work Luis!
"Programming is really just the mundane aspect of expressing a solution to a problem."
- John Carmack

"Short cuts make long delays,' argued Pippin.”
- J.R.R. Tolkien

MickD

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Re: Matrix3d and TransformBy help
« Reply #89 on: August 08, 2008, 07:03:30 PM »
No prob's, after posting the first one I realised that the measured edge was the longest edge even though the depth of the beam was greater. The thing is, when looping through the edges it won't get the height, only the length of the beam web edge which is well short of the length, that's why I posted the second one ;)
"Programming is really just the mundane aspect of expressing a solution to a problem."
- John Carmack

"Short cuts make long delays,' argued Pippin.”
- J.R.R. Tolkien