I wblock'd this beam out to see if anyone can replicate my situation or provide insight/guidance.
I can't use presspull on the end shown.
The object was created by extruding a closed polyline, but the closed polyline had the fillets included at the web/flange intersection, so I subtracted boxes from the whole solid to remove them.
I run into this semi-often, presspull not being able to detect a face, however, there clearly is a face.
I've tried zooming in, zooming out, regen'ing all over, 3dorbit'ing and trying again, and many other fiddle-tricks to try and convince it to do it's job, but it still doesn't see a face. The visual style goes a bit funky with the line work... that's par for the course, for whatever reason (graphics card most likely) and when I render the view, it shows nothing... so maybe face normals are flipped for some reason, which would make a render treat the faces like a one-way mirror?
I'm not quite sure what's going on tbh.
It's a bit frustrating because one end of the beam CAN presspull out... the other not... so for now, I just move or rotated the beam, or use solidedit/f/m or whatever trick seems fastest atm.