Author Topic: C3D - Point or Surface Label?  (Read 17439 times)

0 Members and 1 Guest are viewing this topic.

Guest

  • Guest
Re: C3D - Point or Surface Label?
« Reply #30 on: June 05, 2008, 09:57:17 AM »
Dině, I'm send people after you....
start looking over your shoulder....
The model space is your friend.
Layout tabs....not so much, work in the model, and use your Toolspace Transporter function to navigate.

English, please?!   :? :-)

Dinosaur

  • Guest
Re: C3D - Point or Surface Label?
« Reply #31 on: June 05, 2008, 10:09:22 AM »
send all you wish . . . they will be pretty bored these days.  I am nearly 3 weeks into not even looking at an AutoCAD startup script.  A lot of things made it easier for me do work as I described - from very fresh habits from using r13 to having to deal with unnamed persons in unnaturally high places.   :kewl:

Matt, Michael is describing navigation throughout the model without using zoom or pan.  It works great, but in my case I still had to have layer controls to be able to see to work through other people's mess.  I dared not turn said items visibility off globally so it was either restore to the original when finished or make a viewport to work in and freeze it out there.

mjfarrell

  • Seagull
  • Posts: 14444
  • Every Student their own Lesson
Re: C3D - Point or Surface Label?
« Reply #32 on: June 05, 2008, 10:22:08 AM »
Sorry, I have recently began describing one of the easiest ways to navigate the warped space that is C3D is to use the Toolspace Transporter. This technique will allow the user a much more direct experience with the data in the file as well. I will describe how you use the Transporter below.

Somewhere on your Monitor the Blackness of the Drawing window that is your model space, there is also the Light which is the Prospector Tab of the Toolspace. Embrace the light. Using either Master view, or Active Drawing Only, one may open the Tree view of the Drawing. The treeview is the portal to the data in your model.

As one digs down into the root level of any object collection (point groups, corridors, assemblies) the fastest way to get to that object in the Blackness of the drawing window is NOT to Pan or Zoom.
One right clicks on the object in the tree then selects the Zoom To option and C3D responds by centering that object, or group of objects right in the screen. By running up and down the tree and Teleporting to your data, you will gain a lot of speed. I think it would be call right speed?
Be your Best


Michael Farrell
http://primeservicesglobal.com/

Guest

  • Guest
Re: C3D - Point or Surface Label?
« Reply #33 on: June 05, 2008, 10:23:35 AM »
You must be a fan of layer states then.  I never did care for them and with Civil 3D the layer issues just reinforced my opinion.  I would make a tab dedicated to one big viewport for editing and on certain tabs I would create a temporary unlocked copy of the viewport to do the edits in rather than mess with the layer visibility for the whole drawing.
We actually don't use layer states at all.  We have separate drawings for utilities, proposed grading/storm drainage, demo, S&E, etc and use xrefs heavily.

Sounds like you've got a single file with everything in it?

Guest

  • Guest
Re: C3D - Point or Surface Label?
« Reply #34 on: June 05, 2008, 10:25:46 AM »
...the Zoom To option...

Oh, that.  That's all you had to say!   :wink:

mjfarrell

  • Seagull
  • Posts: 14444
  • Every Student their own Lesson
Re: C3D - Point or Surface Label?
« Reply #35 on: June 05, 2008, 10:30:51 AM »
...the Zoom To option...

Oh, that.  That's all you had to say!   :wink:

They pay me by the word here. :lmao:


And hey...where is that point style with the expression??? !!!
« Last Edit: June 05, 2008, 10:40:01 AM by mjfarrell »
Be your Best


Michael Farrell
http://primeservicesglobal.com/

Dinosaur

  • Guest
Re: C3D - Point or Surface Label?
« Reply #36 on: June 05, 2008, 10:33:40 AM »
No, I tried my best to keep things pretty much as you described except in my case the model that was an xref for everything else was out of my control.  I DID have to get into it and work though which caused some "special" problems.

Guest

  • Guest
Re: C3D - Point or Surface Label?
« Reply #37 on: June 05, 2008, 10:51:22 AM »
...the Zoom To option...

Oh, that.  That's all you had to say!   :wink:

They pay me by the word here. :lmao:


And hey...where is that point style with the expression??? !!!

As soon as C3D stops crashing, I'll show you!  :-P  :-)

Dinosaur

  • Guest
Re: C3D - Point or Surface Label?
« Reply #38 on: June 05, 2008, 10:56:54 AM »
As soon as C3D stops crashing, I'll show you!  :-P  :-)
:-o
I would not hold my breath waiting for that expression style, Michael  :lmao:

Dinosaur

  • Guest
Re: C3D - Point or Surface Label?
« Reply #39 on: June 05, 2008, 11:01:08 AM »
. . .
They pay me by the word here. :lmao: . . .
When I got my BA in History, they graded our research papers by the pound . . . believe it or not I still have a trace of carryover from that old habit.

Guest

  • Guest
Re: C3D - Point or Surface Label?
« Reply #40 on: June 05, 2008, 11:01:57 AM »
...

mjfarrell

  • Seagull
  • Posts: 14444
  • Every Student their own Lesson
Re: C3D - Point or Surface Label?
« Reply #41 on: June 05, 2008, 11:21:57 AM »
did you add that as an expression or just type that in there?


Be your Best


Michael Farrell
http://primeservicesglobal.com/

Guest

  • Guest
Re: C3D - Point or Surface Label?
« Reply #42 on: June 05, 2008, 11:29:49 AM »
did you add that as an expression or just type that in there?

That's a crappy picture I posted, huh?

Lookee here....I can do math!!

mjfarrell

  • Seagull
  • Posts: 14444
  • Every Student their own Lesson
Re: C3D - Point or Surface Label?
« Reply #43 on: June 05, 2008, 11:35:15 AM »
Yes you can Do Math!

did you peek at all that crazy f(x) stuff?
Be your Best


Michael Farrell
http://primeservicesglobal.com/

Guest

  • Guest
Re: C3D - Point or Surface Label?
« Reply #44 on: June 05, 2008, 11:47:40 AM »
Yes you can Do Math!

did you peek at all that crazy f(x) stuff?

I'm currently looking at this...  C3D just threw a wobbly when I tried to copy/paste some 3D cars from another drawing.   :-(