I am wondering if anyone has any ideas about efficient ways to model free form landscapes? My application is golf course design. Currently, we work with accurate topo maps, but for features that we are creating such as a green or a bunker, we currently redraw contours (by hand) to represent mounds, depressions etc. While it works well, it is very time consuming. What I envision is a way to take polylines (or feature lines) etc, and be able to visually tug/ pull/ push them them to model the surface, and then be able to generate the redrawn contours based on that model. The closest I have come to finding what I am trying to describe is is sketchup, and maybe I just need to spend more time working in that, but the sandbox tools seem pretty rudimentary. to be able to get the result I am looking for.