Author Topic: Math - 3D Solid Challenge  (Read 14420 times)

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MickD

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  • (x-in)->[process]->(y-out) ... simples!
Re: Math - 3D Solid Challenge
« Reply #45 on: February 25, 2008, 03:49:56 PM »
>> I am definitely going to have to study the matrix stuff

Yep, once you understand vectors and matrices (which are just groups/lists of vectors) you can do pretty much anything you like in 3 dimensions ;)
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Bryco

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Re: Math - 3D Solid Challenge
« Reply #46 on: February 25, 2008, 07:58:09 PM »
Glad you like it, David.
C# has all that right at your fingertips but I wonder how difficult it would be to use them without understanding them.
I just wrote a mirror jig for C# and almost laughed when I figured out the jig needed was a rotation jig.
You mirror it once then rotate it where you want (kinda sorta)