Author Topic: MODELING A 3D GARAGE?  (Read 14341 times)

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Maverick®

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Re: MODELING A 3D GARAGE?
« Reply #15 on: February 09, 2007, 03:20:24 PM »
I forgot the hole

Maverick®

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Re: MODELING A 3D GARAGE?
« Reply #16 on: February 09, 2007, 03:21:48 PM »
I've never tried this.  See what you get when you import this.

SDETERS

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Re: MODELING A 3D GARAGE?
« Reply #17 on: February 09, 2007, 03:25:17 PM »
WOW CAME IN GREAT

That is some cool software

Thanks

Maverick®

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Re: MODELING A 3D GARAGE?
« Reply #18 on: February 09, 2007, 03:26:27 PM »
It's fun to play with. 


Not to bad to work with either. ;-) :-D

Maverick®

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Re: MODELING A 3D GARAGE?
« Reply #19 on: February 09, 2007, 03:29:16 PM »
Best part is that took...  *lessee  1:32 to 1:54, takes off shoes, count's toes.......*  22 minutes to make that model.

Of course that is a very simple model but.....

Guest

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Re: MODELING A 3D GARAGE?
« Reply #20 on: February 09, 2007, 03:32:54 PM »
takes off shoes, count's toes.......*  22 minutes to make that model.

22??  How many frickin' toes do you have??!?   :-o :?

Maverick®

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Re: MODELING A 3D GARAGE?
« Reply #21 on: February 09, 2007, 03:36:04 PM »
2 hands 2 feet = 22 phalanges.   Why? How many do you have? :-D

Greg B

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Re: MODELING A 3D GARAGE?
« Reply #22 on: February 09, 2007, 03:39:32 PM »
2 hands 2 feet = 22 phalanges.   Why? How many do you have? :-D

I can only get up to 21.

daron

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Re: MODELING A 3D GARAGE?
« Reply #23 on: February 09, 2007, 03:43:17 PM »
Greg's missing his left pinky toe. Hey, you could get 22 if you count your head, Greg.

Greg B

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Re: MODELING A 3D GARAGE?
« Reply #24 on: February 09, 2007, 03:48:03 PM »
Hey, you could get 22 if you count your head, Greg.

I did count my head....oh that one!

uncoolperson

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Re: MODELING A 3D GARAGE?
« Reply #25 on: February 09, 2007, 03:50:02 PM »
binary fingers and toes goes further...

Maverick®

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Re: MODELING A 3D GARAGE?
« Reply #26 on: February 09, 2007, 03:52:32 PM »
I had to line up everyone at the office to figure out long this one took. :-D

Krushert

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Re: MODELING A 3D GARAGE?
« Reply #27 on: February 09, 2007, 03:56:56 PM »
I've never tried this.  See what you get when you import this.

ADT opened it with no problem though none of the fancy rendering material came with it.  Unless I didn't hit the right switch.   :|
But I had fun playing with it. I really wanted the hole.  :wink:
I + XI = X is true ...  ... if you change your perspective.

I no longer CAD or Model, I just hang out here picking up the empties beer cans

Maverick®

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Re: MODELING A 3D GARAGE?
« Reply #28 on: February 09, 2007, 04:11:25 PM »
That is just the solids and surfaces.  The rendering is applied from a material file that is saved from each job (or applied to a new job) that applies all the bitmap/jpeg textures from a directory.  I have one master material file that has neutral colors and so on that I will show customers first and then start changing that to which colors they want.  Tough to get it perfect to what they want but...... if they are willing to pay for the time to do so...... :wink:

SDETERS

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Re: MODELING A 3D GARAGE?
« Reply #29 on: February 09, 2007, 05:48:00 PM »
Does this software spit out a material list also?

I will read up on it when I get home