Author Topic: Set origin for 3D Orbit  (Read 3421 times)

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Keith™

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Set origin for 3D Orbit
« on: December 28, 2006, 03:43:25 PM »
Ok .. I seem to be drawing a blank again ... how do I make orbit recognize the centroid (or any other location of my choosing) for the orbit point of an assembly. I am finally getting back into 3D modeling and rendering and I am having some difficulty after not doing it seriously for about 5 years or so ... and while I am at it ... why does perspective view seriously skew the assembly to an unrecognizable shape?
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Chuck Gabriel

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Re: Set origin for 3D Orbit
« Reply #1 on: December 28, 2006, 04:03:50 PM »
Just a guess:

Quote
Command: ucs

Current ucs name:  *WORLD*
Enter an option [New/Move/orthoGraphic/Prev/Restore/Save/Del/Apply/?/World]
<World>: origin

Specify new origin point <0,0,0>:

Bryco

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Re: Set origin for 3D Orbit
« Reply #2 on: December 28, 2006, 04:14:22 PM »
Use camera before Orbit.
The quick way is to accept the camera position then pick the new camera target which is the one you want.
If this doesn't work you will have turn off the "orbit uses auto target" (right click and more in the shortcut menu.

Or use 3dorbitctr which asks you to pick  the center first

DaveW

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Re: Set origin for 3D Orbit
« Reply #3 on: April 02, 2007, 11:45:07 AM »
Make a new button and put this in:

^C^C_3dorbitctr;

That will let you pick the point to rotate about.