Author Topic: 2004 variable gripobjlimit  (Read 2387 times)

0 Members and 1 Guest are viewing this topic.

daron

  • Guest
2004 variable gripobjlimit
« on: October 22, 2003, 05:04:08 PM »
This is actually pretty cool:

Bill::Meat4Brains

  • Guest
2004 variable gripobjlimit
« Reply #1 on: October 28, 2003, 07:06:17 PM »
yea it is - but can be kinda confusing too - and then its hard to pick a grip point if thery'e all suppressed.  You end up having to use the old method of establishing the base point later.  And can't use the spacebar to cycle through the actions because theres no grip you can highlight.

but its' not really a two edged sword.  I think this is just to take some load off the screen image rendering.  so it makes things faster by being dummer.

daron

  • Guest
2004 variable gripobjlimit
« Reply #2 on: October 29, 2003, 10:06:06 AM »
Quote from: Bill::Meat4Brains
I think this is just to take some load off the screen image rendering.  so it makes things faster by being dummer.
That is exactly the point I was hoping to convey.