Author Topic: Trimmed xline's normal  (Read 2151 times)

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Bryco

  • Water Moccasin
  • Posts: 1882
Trimmed xline's normal
« on: May 06, 2006, 03:08:12 PM »
Get in a funky 3d ucs,  add an xline  then trim both ends to change it into a line.
Its normal=  0             0             1
Now draw a line over the start and end point of the line.
The new line will show the proper normal.

Makes it real tricky to turn into a polly if you don't know it's fair dinkum normal

Bryco

  • Water Moccasin
  • Posts: 1882
Re: Trimmed xline's normal
« Reply #1 on: May 07, 2006, 12:05:38 PM »
Seems that the lines in a solprof block reatain the wrong normal as well