Author Topic: No bones about it ...  (Read 4144 times)

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Kerry

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No bones about it ...
« on: April 14, 2007, 09:13:03 PM »
Quote
.......................
Oh those bones, oh those bones,
oh those skeleton bones.
Oh mercy how they scare!

With the hip bone connected
to the back bone,
and the back bone connected
to the neck bone,
and the neck bone connected
to the head bone,
Oh mercy how they scare!
...................


public class MText : Entity

public abstract class Entity : DBObject

public abstract class DBObject : Drawable

public abstract class Drawable : RXObject

public abstract class RXObject : DisposableWrapper, ICloneable

public abstract class DisposableWrapper : MarshalByRefObject, IDisposable

public abstract class MarshalByRefObject

public class Object

 


just a little Sunday morning comedic relief ..
 

 





kdub, kdub_nz in other timelines.
Perfection is not optional.
Everything will work just as you expect it to, unless your expectations are incorrect.
Discipline: None at all.

Kerry

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Re: No bones about it ...
« Reply #1 on: April 14, 2007, 09:27:52 PM »
... and if you can't read music ..

kdub, kdub_nz in other timelines.
Perfection is not optional.
Everything will work just as you expect it to, unless your expectations are incorrect.
Discipline: None at all.

Kerry

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Re: No bones about it ...
« Reply #2 on: April 16, 2007, 04:04:06 AM »
Well, that fell flat on it's face, heh ?
kdub, kdub_nz in other timelines.
Perfection is not optional.
Everything will work just as you expect it to, unless your expectations are incorrect.
Discipline: None at all.

Glenn R

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Re: No bones about it ...
« Reply #3 on: April 16, 2007, 06:34:08 AM »
I was actually trying to understand what 'yer on about there mate? :)

It's Alive!

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Re: No bones about it ...
« Reply #4 on: April 16, 2007, 06:38:18 AM »
I would say it was the coffee  :-D

Kerry

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Re: No bones about it ...
« Reply #5 on: April 16, 2007, 06:53:40 AM »
I hate explaining *cough humor.

.. but just for you guys, in small words  :D

relationships and connections.

I was tracking through relationships and found myself humming 'this goes with this, goes with this, goes with that' sortof like a bad Susan Gray  advert' ... 


... I s'pose you had to be here ... sorry.
kdub, kdub_nz in other timelines.
Perfection is not optional.
Everything will work just as you expect it to, unless your expectations are incorrect.
Discipline: None at all.

It's Alive!

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Re: No bones about it ...
« Reply #6 on: April 16, 2007, 07:23:47 AM »
Oh I get it

Code: [Select]
using System;

namespace Bone.wrapper
{
  public struct Bone
  {
    private object m_femur;

    public Bone(object femur)
    {
      m_femur =  femur;
    }

    public object Bones
    {
      get
      {
        return m_femur;
      }
      set
      {
        m_femur = value;
      }
    }
    public static bool operator ==(Bone boneA, Bone boneB)
    {
      return (boneA.m_femur == boneB.m_femur);
    }
    public static bool operator != (Bone boneA, Bone boneB)
    {
      return !(boneA == boneB);
    }
    public override bool Equals(object obj)
    {
      if (obj is Bone)
        return this == (Bone)obj;
      else
        return false;
    }
    public override int GetHashCode()
    {
      return base.GetHashCode();
    }
    public string ToString(IFormatProvider provider)
    {
      object[] obj = new object[] { this.m_femur };
      return string.Format(provider, "({0})", obj);
    }
    public override string ToString()
    {
      return ToString(null);
    }
  }
}

« Last Edit: April 16, 2007, 07:30:40 AM by Danielm103 »

Kerry

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Re: No bones about it ...
« Reply #7 on: April 16, 2007, 07:45:01 AM »
.. and they reckon I'm a sick puppy !!

 :-P



kdub, kdub_nz in other timelines.
Perfection is not optional.
Everything will work just as you expect it to, unless your expectations are incorrect.
Discipline: None at all.

Paul Richardson

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Re: No bones about it ...
« Reply #8 on: April 16, 2007, 09:11:22 AM »
.. and they reckon I'm a sick puppy !!

 :-P


I would say you both have issues...~) Of couse Daniel forgot the metal plates
some of us have holding our femurs together....bwah!

    public override bool CameUpShort(object obj)
    {
      if (obj is Bone) && (obj.Status.ToString() == "Sticking out of your leg")
        return this == (ChunkOfMetal)obj;
      else
        return false;
    }

« Last Edit: April 16, 2007, 09:12:46 AM by Paul Richardson »

uncoolperson

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Re: No bones about it ...
« Reply #9 on: April 16, 2007, 10:12:16 AM »
ohh...i got it, just wasn't sure what i got was "it"

Kerry

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Re: No bones about it ...
« Reply #10 on: April 18, 2007, 09:29:19 PM »
There's a lot of "it" going around. You can take tablets for it  ... big blue ones.

[suitably off topic]
uncoolperson,
I understand you've been playing with C# for a while. Surely you have some songs of your own to share.

kdub, kdub_nz in other timelines.
Perfection is not optional.
Everything will work just as you expect it to, unless your expectations are incorrect.
Discipline: None at all.

uncoolperson

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Re: No bones about it ...
« Reply #11 on: April 18, 2007, 09:42:50 PM »
There's a lot of "it" going around. You can take tablets for it  ... big blue ones.

[suitably off topic]
uncoolperson,
I understand you've been playing with C# for a while. Surely you have some songs of your own to share.

"if i only had a brain..."

Glenn R

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Re: No bones about it ...
« Reply #12 on: April 18, 2007, 09:44:15 PM »
 :lmao:

Kerry

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Re: No bones about it ...
« Reply #13 on: April 18, 2007, 09:58:48 PM »
^^^ ditto.
kdub, kdub_nz in other timelines.
Perfection is not optional.
Everything will work just as you expect it to, unless your expectations are incorrect.
Discipline: None at all.