TheSwamp
Code Red => VB(A) => Topic started by: Bryco on May 06, 2006, 03:08:12 PM
-
Get in a funky 3d ucs, add an xline then trim both ends to change it into a line.
Its normal= 0 0 1
Now draw a line over the start and end point of the line.
The new line will show the proper normal.
Makes it real tricky to turn into a polly if you don't know it's fair dinkum normal
-
Seems that the lines in a solprof block reatain the wrong normal as well