TheSwamp

Code Red => VB(A) => Topic started by: Bryco on May 06, 2006, 03:08:12 PM

Title: Trimmed xline's normal
Post by: Bryco on May 06, 2006, 03:08:12 PM
Get in a funky 3d ucs,  add an xline  then trim both ends to change it into a line.
Its normal=  0             0             1
Now draw a line over the start and end point of the line.
The new line will show the proper normal.

Makes it real tricky to turn into a polly if you don't know it's fair dinkum normal
Title: Re: Trimmed xline's normal
Post by: Bryco on May 07, 2006, 12:05:38 PM
Seems that the lines in a solprof block reatain the wrong normal as well