TheSwamp
CAD Forums => CAD General => The Third Dimension => Topic started by: Notsober on December 22, 2008, 10:57:10 AM
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Has anybody ever seen this challenge? I saw it several years ago when I worked with SolidWorks, but can't remember the solution...
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Draw a sphere, make three viewports, print?
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See the attachement KNOTEN.dwg.
Have a look for the Layers Rohr1, Rohr2 and Rohr3.
The resulting 3DSOLID comes from
INTERSECT or INTERFERE
Regards
Jochen
BTW.: Merry Christmas, Frohes Fest, s rozhdestvom...
for all who are working worldwide on DWG's... (see FF_2.dwg)
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Draw a sphere, make three viewports, print?
huh?
if you misunderstood, lemme clarify.
what is this 2d dwg supposed to look like in 3d?
I don't know how to work 3D in A2004, that's why I'm asking. I can do 3D in Inventor and SolidWorks all day long, but I don't have those progs anymore...
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See the attachement KNOTEN.dwg.
Have a look for the Layers Rohr1, Rohr2 and Rohr3.
The resulting 3DSOLID comes from
INTERSECT or INTERFERE
Regards
Jochen
BTW.: Merry Christmas, Frohes Fest, s rozhdestvom...
for all who are working worldwide on DWG's... (see FF_2.dwg)
sehr gut mein Freund!!
i think tho there is actually a second solution too!
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Just picturing in my head... model a sphere, then subtract ... ok scrub that, it's gonna take more work to explain it than model it.. here:
attached:
It could technically involve any amount of surface transitions, I chose to show a 90degree notch out, but of course any amount of rounding, that would not result in a hard edge, so not to show an additional line, could occur in the 'voids' I modeled.
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Just picturing in my head... model a sphere, then subtract ... ok scrub that, it's gonna take more work to explain it than model it.. here:
attached:
It could technically involve any amount of surface transitions, I chose to show a 90degree notch out, but of course any amount of rounding, that would not result in a hard edge, so not to show an additional line, could occur in the 'voids' I modeled.
that's awesome dude... this was exactly how I rendered it back in 2003, but instructor said that wasn't the solution HE was looking for :ugly:
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Just picturing in my head... model a sphere, then subtract ... ok scrub that, it's gonna take more work to explain it than model it.. here:
attached:
It could technically involve any amount of surface transitions, I chose to show a 90degree notch out, but of course any amount of rounding, that would not result in a hard edge, so not to show an additional line, could occur in the 'voids' I modeled.
that's awesome dude... this was exactly how I rendered it back in 2003, but instructor said that wasn't the solution HE was looking for :ugly:
Then he asked the wrong question :P
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so does that mean there's in fact 3 solutions?
cuz I still remember vaguely something else...
if only I had Inventor, or SolidWorks again :kewl:
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I don't think software has anything to do with it.
I can make in AutoCAD, anything that you can, in Inventor. It might not DO as much as it does in Inventor, but I can make it, I'm sure :P
The only solution I can think of... is the one that was posted by Jochen. 3 cylinders, one along each axis, all equal diamter which is also equal to all the cylinders height (same height as it's diameter I mean), all combined using "INTERSECT" which results in his funky shape.
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I don't think software has anything to do with it.
sure it does... YOU know how to do 3D in ACAD. I don't. I only know how to do 3D in INVENTOR or SOLIDWORKS (mainly because they both are very similar).
attached is as far as I can get with 3D in A2004...
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I just created 4 boxes and a sphere then subtracted the boxes, same way/result as Josh but I left a copy of the before subtraction if that helps.
UCS is key with vanilla acad, I use 'face' quite a lot to get into the right modeling plane, the rest is just boolean modifications with a bit of forethought on how to get there.